Recharging Rush: Difference between revisions

TheMilkMan (talk | contribs)
Updated formatting and switched to using new template
Add note about melee damage counting towards effect
 
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{{Infobox item
{{Infobox item/auto|Recharging Rush}}
| item_name            = Recharging Rush
| item_stat1          = +{{ItemData|{{#var:item_key_or_en}}|BonusClipSizePercent}} [[Ammo|Max Ammo]]
| item_stat2          = +{{ItemData|{{#var:item_key_or_en}}|BaseAttackDamagePercent}} [[Weapon Damage]]
| passive1_description = {{#invoke:Lang|get_string|upgrade_rechargingbullets_desc}}
| passive1_cooldown    = {{ItemData|{{#var:item_key_or_en}}|AbilityCooldown}}s
| passive1_stat1      = {{ItemData|{{#var:item_key_or_en}}|DamageThreshold}} Damage Threshold
| passive1_stat2      = {{ItemData|{{#var:item_key_or_en}}|DamageWindow}}s Time Frame
}}
'''Recharging Rush''' is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Items|Item]].


It can be purchased from the [[The Curiosity Shop|Shop]] for {{Souls|{{#invoke:ItemData|get_cost|{{#var:item_key_or_en}}}}}}.
{{ItemSummary|{{#var:item_key_or_en}}}}
 
== Notes ==
* The replenishment effect only triggers when damaging enemy heroes.
* [[Melee Damage]] also counts towards the threshold and can trigger the effect.
 
== Affected Abilities ==
 
Some of the abilities do not start out as charged but gain charges when they get a specific upgrade. In that case Recharging Rush will not affect these abilities until the upgrade is taken.
 
{{AbilityTable|charges}}


== Update history ==
== Update history ==
{{Update history}}{{Item Navbox}}
 
{{Update history}}
 
== Navigation ==
 
{{Item Navbox}}