Recharging Rush

Revision as of 15:31, 17 August 2026 by Shimokitakei (talk | contribs) (Add note about melee damage counting towards effect)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Recharging Rush
Cost  1,600
Tier 2
+20% Max Ammo
+10% Weapon Damage
Passive   25s
Dealing significant   weapon damage replenishes a charge for each of your charged abilities.
200
Damage Threshold
3.5s Time Frame
Internal name: upgrade_rechargingbullets

Recharging Rush
Cost  1,600
Tier 2
Enhanced 
+50% Max Ammo
+40% Weapon Damage
Passive   13s
Dealing significant   weapon damage replenishes a charge for each of your charged abilities.
200
Damage Threshold
3.5s Time Frame
Internal name: upgrade_rechargingbullets

Recharging Rush is a Tier 2 Weapon Item that can be purchased from the Shop for Souls1,600.

Notes

edit
  • The replenishment effect only triggers when damaging enemy heroes.
  • Melee Damage also counts towards the threshold and can trigger the effect.

Affected Abilities

edit

Some of the abilities do not start out as charged but gain charges when they get a specific upgrade. In that case Recharging Rush will not affect these abilities until the upgrade is taken.

This is a dynamic list "charges". Edit contents · Edit notes.
Hero Ability Charges Time Between Charges Notes
  Billy   Bashdown 1 8s +1 charge on T2 upgrade.
  Celeste   Radiant Daggers 1 2s +2 charges on T1 upgrade.
  Dynamo   Kinetic Pulse 1 5s +1 charge on T1 upgrade.
  Graves   Jar of Dead 4 13s Has a conditional charge. Charges by being near when anything dies.
  Grey Talon   Charged Shot 1 4s +1 charge on T1 upgrade. 1s time between charges on T3 upgrade.
  Haze   Smoke Bomb Becomes charged on T2 upgrade with 2 charges and 7s time between charges.
  Holliday   Powder Keg 2 7.5s +1 charge on T2 upgrade.
  Bounce Pad 1 3.5s
  Infernus   Napalm 1 6s +1 charge on T1 upgrade.
  Flame Dash Becomes charged on T3 upgrade with 2 charges and 14s time between charges.
  Ivy   Entangling Thorns 1 5s +1 charge on T1 upgrade.
  Kelvin   Frost Grenade 2 7s
  Lady Geist   Life Drain Becomes charged on T3 upgrade with 3 charges and 0.1s time between charges.
  Lash   Grapple 1 2s +1 charge on T3 upgrade.
  McGinnis   Mini Turret 1 3s +2 charges on T2 upgrade.
  Mirage   Fire Scarabs 2 1s +1 charge on T2 upgrade.
  Paige   Bookwyrm 1 7s +1 charge on T2 upgrade.
  Paradox   Time Wall Becomes charged on T3 upgrade with 3 charges and 2s time between charges.
  Rem   Pillow Toss 1 8s +1 charge on T3 upgrade.
  Seven   Lightning Ball 1 6s +1 charge on T1 upgrade.
  Shiv   Serrated Knives 2 2s +2 charges on T2 upgrade.
  Sinclair   Vexing Bolt 1 3s
  The Doorman   Call Bell 1 7s +1 charge on T1 upgrade.
  Venator   Consecrating Grenade Becomes charged on T3 upgrade with 1 charge and 3s time between charges.
  Hex-Lined Snap Trap 2 8s +1 charge on T3 upgrade.
  Victor   Jumpstart 1 8s +1 charge on T3 upgrade.
  Vindicta   Assassinate 2 2.5s
  Viscous   Puddle Punch 1 1.7s +1 charge on T1 upgrade.
  Vyper   Screwjab Dagger 2 4s +1 charge on T1 upgrade.
  Wraith   Card Trick 2 +2 charges on T1 upgrade Has a conditional charge.
  Yamato   Flying Slash Becomes charged on T3 upgrade with 2 charges and 5s time between charges.

Update history

edit

View the full update history: Recharging Rush/Update history

Update Changes

May 22, 2026

  • Cooldown increased from 24s to 25s.

April 10, 2026

  • Cooldown increased from 20s to 24s.

January 22, 2026

  • Added to the game.
edit
Weapon
Vitality
Spirit