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| <div style="float:right; clear:right; width:300px; margin:0 0 1em 1em;">
| | {{Infobox item/auto|Recharging Rush}} |
| <tabber>
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| Default=
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| {{Infobox item | |
| | item_name = Recharging Rush
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| | item_stat1 = +{{ItemData|{{#var:item_key_or_en}}|BonusClipSizePercent}} [[Ammo|Max Ammo]]
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| | item_stat2 = +{{ItemData|{{#var:item_key_or_en}}|BaseAttackDamagePercent}} [[Weapon Damage]]
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| | passive1_description = {{#invoke:Lang|get_string|upgrade_rechargingbullets_desc}}
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| | passive1_cooldown = {{ItemData|{{#var:item_key_or_en}}|AbilityCooldown}}s
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| | passive1_stat1 = {{ItemData|{{#var:item_key_or_en}}|DamageThreshold}} Damage Threshold
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| | passive1_stat2 = {{ItemData|{{#var:item_key_or_en}}|DamageWindow}}s Time Frame
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| }}
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| |-|
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| Enhanced=
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| {{Infobox item
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| | enhanced = true
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| | item_name = Recharging Rush
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| | item_stat1 = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|BonusClipSizePercent|prefix=+|suffix=|noicon=true}} [[Ammo|Max Ammo]]
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| | item_stat2 = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|BaseAttackDamagePercent|prefix=+|suffix=|noicon=true}} [[Weapon Damage]]
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| | passive1_description = {{#invoke:Lang|get_string|upgrade_rechargingbullets_desc}}
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| | passive1_cooldown = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|AbilityCooldown|prefix=|suffix=s|noicon=true}}
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| | passive1_stat1 = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|DamageThreshold|prefix=|suffix=|noicon=true}} Damage Threshold
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| | passive1_stat2 = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|DamageWindow|prefix=|suffix=s|noicon=true}} Time Frame
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| }}
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| </tabber>
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| </div>
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| '''Recharging Rush''' is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Items|Item]].
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| It can be purchased from the [[The Curiosity Shop|Shop]] for {{Souls|{{#invoke:ItemData|get_cost|{{#var:item_key_or_en}}}}}}.
| | {{ItemSummary|{{#var:item_key_or_en}}}} |
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| | == Notes == |
| | * The replenishment effect only triggers when damaging enemy heroes. |
| | * [[Melee Damage]] also counts towards the threshold and can trigger the effect. |
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| | == Affected Abilities == |
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| | Some of the abilities do not start out as charged but gain charges when they get a specific upgrade. In that case Recharging Rush will not affect these abilities until the upgrade is taken. |
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| | {{AbilityTable|charges}} |
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| == Update history == | | == Update history == |
| {{Update history}}{{Item Navbox}} | | |
| | {{Update history}} |
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| | == Navigation == |
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| | {{Item Navbox}} |