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| Latest revision | Your text | ||
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{{Update history table | {{Update history table | ||
| contents = | | contents = | ||
{{Update history table/row | {{Update history table/row | ||
| update = {{Update link|March|6|2026}} | | update = {{Update link|March|6|2026}} | ||
| changes = | | changes = | ||
* Rejuv drop duration reduced from 7s to 6s | * Rejuv drop duration reduced from 7s to 6s | ||
* Rejuv duration no longer refreshes when hitting a crystal later | * Rejuv duration no longer refreshes when hitting a crystal later | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = {{Update link|November|21|2025}} | | update = {{Update link|November|21|2025}} | ||
| changes = | | changes = | ||
* Rejuv buff no longer grants +10% Max HP, +15% Fire Rate and +15% Spirit Damage Amp | * Rejuv buff no longer grants +10% Max HP, +15% Fire Rate and +15% Spirit Damage Amp | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = {{Update link|October|2|2025}} | | update = {{Update link|October|2|2025}} | ||
| changes = | | changes = | ||
* Rejuv bonus HP reduced from 15% to 10% | * Rejuv bonus HP reduced from 15% to 10% | ||
* 2nd Midboss rejuv credits reduced from 4 to 3 | * 2nd Midboss rejuv credits reduced from 4 to 3 | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = {{Update link|September|4|2025}} | | update = {{Update link|September|4|2025}} | ||
| changes = | | changes = | ||
* Rejuv only heals the person hitting the crystal | * Rejuv only heals the person hitting the crystal | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
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| changes = | | changes = | ||
* Rejuv now drops 1 crystal again, with each heavy melee hit granting a credit to the team (up to 3 for first midboss, and 4 for subsequent ones). Everyone on the team gains the buff. Whenever an ally dies, they respawn in place, lose the buff and your team rejuv credits get reduced by 1 (an ally can only consume one rejuv credit). The top bar has a UI indicator for how many rejuv credits remain. When all rejuv credits are used, the buff disappears for everyone. | * Rejuv now drops 1 crystal again, with each heavy melee hit granting a credit to the team (up to 3 for first midboss, and 4 for subsequent ones). Everyone on the team gains the buff. Whenever an ally dies, they respawn in place, lose the buff and your team rejuv credits get reduced by 1 (an ally can only consume one rejuv credit). The top bar has a UI indicator for how many rejuv credits remain. When all rejuv credits are used, the buff disappears for everyone. | ||
* Buff duration reduced to 4 minutes (was 7 min in the last rework, and 5 min in the most recent adjustment) | * Buff duration reduced to 4 minutes (was 7 min in the last rework, and 5 min in the most recent adjustment) | ||
* Buff reduced from +20% max hp to +15% | * Buff reduced from +20% max hp to +15% | ||
* Buff reduced from +20% fire rate to +15% | * Buff reduced from +20% fire rate to +15% | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = {{Update link|August|1|2025}} | | update = {{Update link|August|1|2025}} | ||
| changes = | | changes = | ||
* Rejuv buff duration reduced from 7 minutes to 5 minutes | * Rejuv buff duration reduced from 7 minutes to 5 minutes | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
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| update = {{Update link|July|4|2025}} | | update = {{Update link|July|4|2025}} | ||
| changes = | | changes = | ||
* Rejuv bonus duration changed from 4 minutes to 3/4/5 | * Rejuv bonus duration changed from 4 minutes to 3/4/5 | ||
* Rejuv trooper health bonus reduced from 200/230/260% to 170/200/230% | * Rejuv trooper health bonus reduced from 200/230/260% to 170/200/230% | ||
* Mid Boss total bounty increased from 500 + 50/min to 2000 + 50/min (evenly split among the team that kills the boss, unrelated to rejuv secure) | * Mid Boss total bounty increased from 500 + 50/min to 2000 + 50/min (evenly split among the team that kills the boss, unrelated to rejuv secure) | ||
* Rejuv drop duration reduced from 8s to 7s | * Rejuv drop duration reduced from 8s to 7s | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = {{Update link|June|17|2025}} | | update = {{Update link|June|17|2025}} | ||
| changes = | | changes = | ||
* Rejuv drop duration reduced from 9s to 8s | * Rejuv drop duration reduced from 9s to 8s | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
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| update = {{Update link|April|4|2025}} | | update = {{Update link|April|4|2025}} | ||
| changes = | | changes = | ||
* Fix an edge case where a player can claim the Rejuv but also get parried | * Fix an edge case where a player can claim the Rejuv but also get parried | ||
}} | }} | ||
}} | }} | ||