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| [[File:Image 2024-09-14 031427710.png|right|thumb|The Rejuvenator.]]{{Quotation|[[Paige]]|Get ready to defend the base, they'll be coming for us. | | [[File:Image 2024-09-14 031427710.png|right|thumb|The Rejuvenator.]] |
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| | The '''Rejuvenator''' is a rune that spawns above the ''[[Mid-Boss]]'' after it is slain. It appears as a large, green crystal. After the ''Mid-Boss'' is killed, the Rejuvenator descends and cannot be claimed until it fully touches the ground. Once it lands, any player in the match can smash it with a Heavy [[Melee attack|melee attack]], granting their team the "Rejuvenation Credit" buff. |
| The '''Rejuvenator''' is a single rune that spawns above the [[Mid-Boss]] pit after it is slain. It appears as a large, green crystal. | |
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| == Overview ==
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| After the Mid-Boss is killed, the Rejuvenator descends over {{#invoke:GenericData|get_rejuv_param|RejuvinatorDropDuration}} seconds and cannot be claimed until it fully touches the ground. Once it lands, any player in the match can hit it with a heavy [[melee attack]], granting the '''Rejuvenation Credit''' buff to their entire team. Each heavy melee hit grants one Rejuvenator Credit to the team, up to 3. Hitting the Rejuvenator also heals the first player who punched it to full health. | |
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| == Rejuvenation Credit == | | == Rejuvenation Credit == |
| The Rejuvenation Credit is a team-wide buff granted to all allies when a Rejuvenator crystal is claimed. The buff lasts 3 minutes or until all credits are consumed, whichever comes first.
| | Each player of the team that claims the Rejuvenator will be granted the "Rejuvenation Credit" buff. The buff lasts three minutes or until respawn, whichever comes first. |
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| When there are {{#invoke:GenericData|get_rejuv_param|RejuvinatorExpirationWarningTiming}} seconds left on the buff duration, Heroes are warned that it will expire soon.
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| The buff allows each player to revive with '''{{MiscData|citadel_item_pickup_rejuv|RebirthModifier|RespawnLifePct}}%''' of their health in the place of their death after '''{{MiscData|citadel_item_pickup_rejuv|RebirthModifier|RespawnDelay}}''' seconds. Upon [[death]], the player respawns in place (and on the ground below them if they died mid-air), loses the buff, and their team's Rejuvenation Credits are reduced by 1 (each player can only consume one credit). The top UI bar displays the remaining Rejuvenation Credits, and players who haven't consumed a credit have a highlight below their net worth. When all credits are used, the buff is removed from all team members.
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| Killing a player with a Rejuvenation credit does not appear as a kill in the HUD and does not grant any [[souls]], but it does trigger "on hero kill" effects such as the cooldown reset of {{HeroIcon|Shiv}}'s {{AbilityIcon|Killing Blow}} or the [[stack]] buildup of {{HeroIcon|Grey Talon}}'s, {{HeroIcon|Mo & Krill}}'s and {{HeroIcon|Vindicta}}'s ultimates, and of {{HeroIcon|Drifter}}'s {{AbilityIcon|Bloodscent}}. The player is effectively "dead" during the revive countdown, meaning they do not share ally presence-based effects and do not contest the [[Unstable Rift]].
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| == Update history ==
| | This buff scales up with the number of total mid-boss deaths in the match, regardless of the team that killed it. |
| {{Update history}}
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| ==Gallery==
| | The buff reduces the player' next respawn time, boosts all the team's [[Trooper]] health, and grants heroes a fire rate, max HP, and Move Speed boost: |
| <gallery>
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| File:Rejuv crystal.png|Rejuvenator [[Minimap]] icon
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| </gallery>
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| == Trivia ==
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| * {{HeroIcon|Billy}} makes a reference to the Rejuvenator rework, saying that "it used to go out to everybody until [[Yoshi|the Man]] decided it was too good".<ref>{{VoiceLineCite|name=Billy|file=Punkgoat pick up rejuv 03.mp3|context=(picked up Rejuv)|transcription=You know, this used to go to everybody 'til the Man decided it was too good.}}</ref>
| | === Buff values === |
| | <!--See [[Module:GenericData]] for how the {{#invoke}} works--> |
| | {| class="wikitable" |
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| | ! Source !! Death 1 !! Death 2 !! Death 3+ |
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| | | [[Trooper]] health || {{#invoke:GenericData|get_rejuv_param|TrooperHealthMult|1}}x || x{{#invoke:GenericData|get_rejuv_param|TrooperHealthMult|2}}x || {{#invoke:GenericData|get_rejuv_param|TrooperHealthMult|3}}x |
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| | | [[Hero]] Respawn Time|| {{#invoke:GenericData|get_rejuv_param|PlayerRespawnMult|1}}x || x{{#invoke:GenericData|get_rejuv_param|PlayerRespawnMult|2}}x || {{#invoke:GenericData|get_rejuv_param|PlayerRespawnMult|3}}x |
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| | | [[Hero]] Fire Rate || 1.2x || 1.2x || 1.2x |
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| | | [[Hero]] Maximum Health || +200hp || +200hp || +200hp |
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| | | [[Hero]] Move Speed || +1m/s || +1m/s || +1m/s |
| | |} |
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| == References ==
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| <references />
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| {{Navbox gameplay}} | | {{Navbox gameplay}} |