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[[File:Image 2024-09-14 031427710.png|right|thumb|The Rejuvenator.]]{{Quotation|[[Paige]]|Get ready to defend the base, they'll be coming for us.
'''Rejuvenation''' is rune spawned when the ''[[Mid-Boss]]'' is slain. The rune looks like a large, green crystal. When the ''Mid-Boss'' is killed, the Rejuvenation rune appears above him, and descends. The rune cannot be claimed until it has fully touched the ground. Once landed, any player in the match can claim it by landing a fully powered [[Melee Attack|melee attack]] on it. This grants their team with the ''''Rejuvenator Credit'''.'
}}
The '''Rejuvenator''' is a single rune that spawns above the [[Mid-Boss]] pit after it is slain. It appears as a large, green crystal.


== Overview ==
== Rejuvenator  Credit ==
After the Mid-Boss is killed, the Rejuvenator descends over {{#invoke:GenericData|get_rejuv_param|RejuvinatorDropDuration}} seconds and cannot be claimed until it fully touches the ground. Once it lands, any player in the match can hit it with a heavy [[melee attack]], granting the '''Rejuvenation Credit''' buff to their entire team. Each heavy melee hit grants one Rejuvenator Credit to the team, up to 3. Hitting the Rejuvenator also heals the first player who punched it to full health.
Each player of the claimed team will be granted the 'Rejuvenator Credit' buff. This buff will:


== Rejuvenation Credit ==
* Halve the respawn time of their next death. This will also halve the current respawn timer of any players who were dead upon the Rejuvenator claim.
The Rejuvenation Credit is a team-wide buff granted to all allies when a Rejuvenator crystal is claimed. The buff lasts 3 minutes or until all credits are consumed, whichever comes first.
* Buffs all incoming lane creeps turning them into super creeps.
 
* Grants small amount of buffs to the following stats: Attack Speed, Movement Speed, Max Health
When there are {{#invoke:GenericData|get_rejuv_param|RejuvinatorExpirationWarningTiming}} seconds left on the buff duration, Heroes are warned that it will expire soon.
 
The buff allows each player to revive with '''{{MiscData|citadel_item_pickup_rejuv|RebirthModifier|RespawnLifePct}}%''' of their health in the place of their death after '''{{MiscData|citadel_item_pickup_rejuv|RebirthModifier|RespawnDelay}}''' seconds. Upon [[death]], the player respawns in place (and on the ground below them if they died mid-air), loses the buff, and their team's Rejuvenation Credits are reduced by 1 (each player can only consume one credit). The top UI bar displays the remaining Rejuvenation Credits, and players who haven't consumed a credit have a highlight below their net worth. When all credits are used, the buff is removed from all team members.
 
Killing a player with a Rejuvenation credit does not appear as a kill in the HUD and does not grant any [[souls]], but it does trigger "on hero kill" effects such as the cooldown reset of {{HeroIcon|Shiv}}'s {{AbilityIcon|Killing Blow}} or the [[stack]] buildup of {{HeroIcon|Grey Talon}}'s, {{HeroIcon|Mo & Krill}}'s and {{HeroIcon|Vindicta}}'s ultimates, and of {{HeroIcon|Drifter}}'s {{AbilityIcon|Bloodscent}}. The player is effectively "dead" during the revive countdown, meaning they do not share ally presence-based effects and do not contest the [[Unstable Rift]].
 
== Update history ==
{{Update history}}
 
==Gallery==
<gallery>
File:Rejuv crystal.png|Rejuvenator [[Minimap]] icon
</gallery>
== Trivia ==
 
* {{HeroIcon|Billy}} makes a reference to the Rejuvenator rework, saying that "it used to go out to everybody until [[Yoshi|the Man]] decided it was too good".<ref>{{VoiceLineCite|name=Billy|file=Punkgoat pick up rejuv 03.mp3|context=(picked up Rejuv)|transcription=You know, this used to go to everybody 'til the Man decided it was too good.}}</ref>
 
== References ==
<references />
{{Navbox gameplay}}
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