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[[File:Image 2024-09-14 031427710.png|right|thumb|The Rejuvenator.]]{{Quotation|[[Paige]]|Get ready to defend the base, they'll be coming for us.
[[File:Image 2024-09-14 031427710.png|right|thumb|The Rejuvenator.]]
}}
The '''Rejuvenator''' crystals are three (four after the first [[Mid-Boss]] death) runes that spawn above the Mid-Boss pit after it is slain. They appear as large, green crystals. After the Mid-Boss is killed, the Rejuvenator crystals descend over {{#invoke:GenericData|get_rejuv_param|RejuvinatorDropDuration}} seconds and cannot be claimed until they fully touch the ground. Once they land, any player in the match can smash them with a heavy [[Melee attack|melee attack]], granting them the '''Rejuvenation Credit''' buff.
The '''Rejuvenator''' is a single rune that spawns above the [[Mid-Boss]] pit after it is slain. It appears as a large, green crystal.
 
== Overview ==
After the Mid-Boss is killed, the Rejuvenator descends over {{#invoke:GenericData|get_rejuv_param|RejuvinatorDropDuration}} seconds and cannot be claimed until it fully touches the ground. Once it lands, any player in the match can hit it with a heavy [[melee attack]], granting the '''Rejuvenation Credit''' buff to their entire team. Each heavy melee hit grants one Rejuvenator Credit to the team, up to 3. Hitting the Rejuvenator also heals the first player who punched it to full health.


== Rejuvenation Credit ==
== Rejuvenation Credit ==
The Rejuvenation Credit is a team-wide buff granted to all allies when a Rejuvenator crystal is claimed. The buff lasts 3 minutes or until all credits are consumed, whichever comes first.
Each player that claims a Rejuvenator will be granted the Rejuvenation Credit buff and be healed to full. The buff lasts 5 minutes or until death, whichever comes first.  


When there are {{#invoke:GenericData|get_rejuv_param|RejuvinatorExpirationWarningTiming}} seconds left on the buff duration, Heroes are warned that it will expire soon.
When there are {{#invoke:GenericData|get_rejuv_param|RejuvinatorExpirationWarningTiming}} seconds left, Heroes are warned that it will expire soon.


The buff allows each player to revive with '''{{MiscData|citadel_item_pickup_rejuv|RebirthModifier|RespawnLifePct}}%''' of their health in the place of their death after '''{{MiscData|citadel_item_pickup_rejuv|RebirthModifier|RespawnDelay}}''' seconds. Upon [[death]], the player respawns in place (and on the ground below them if they died mid-air), loses the buff, and their team's Rejuvenation Credits are reduced by 1 (each player can only consume one credit). The top UI bar displays the remaining Rejuvenation Credits, and players who haven't consumed a credit have a highlight below their net worth. When all credits are used, the buff is removed from all team members.
The buff allows them to revive in the place of their death after 3s, and increases [[Health]], [[Fire Rate]], and [[Spirit Damage]]:


Killing a player with a Rejuvenation credit does not appear as a kill in the HUD and does not grant any [[souls]], but it does trigger "on hero kill" effects such as the cooldown reset of {{HeroIcon|Shiv}}'s {{AbilityIcon|Killing Blow}} or the [[stack]] buildup of {{HeroIcon|Grey Talon}}'s, {{HeroIcon|Mo & Krill}}'s and {{HeroIcon|Vindicta}}'s ultimates, and of {{HeroIcon|Drifter}}'s {{AbilityIcon|Bloodscent}}. The player is effectively "dead" during the revive countdown, meaning they do not share ally presence-based effects and do not contest the [[Unstable Rift]].
=== Buff values ===
<!--See [[Module:GenericData]] for how the {{#invoke}} works-->
{| class="wikitable"
|-
! Source !! Buff Strength
|-
| [[Hero]] Fire Rate || +20%
|-
| [[Hero]] Maximum Health || +20%
|-
| [[Hero]] Sprit Damage  || +15%
|}


== Update history ==
== Update history ==
{{Update history}}
{{Update history table
 
| contents =  
==Gallery==
{{Update history table/row
<gallery>
| update = July 29, 2025
File:Rejuv crystal.png|Rejuvenator [[Minimap]] icon
| changes =  
</gallery>
* Reworked Rejuv reward from Mid Boss. No longer buffs troopers, reduces respawn time and buffs various stats. Upon death, 3 rejuv crystals fall to the ground (4 for subsequent midboss kills). Claiming one now grants you in place revive after 3s. If you already claimed one and claim another, it'll go to an ally (priority is closest allies first, then most recent dead allies). Dying with Rejuv no longer counts as a kill/death nor gives out bounties. While you have the Rejuv buff, you gain the following: +20% Max HP, +20% Fire Rate, and +15% Spirit Damage. Gaining the buff heals you to full and lasts up to 7 minutes.
== Trivia ==
}}
 
{{Update history table/row
* {{HeroIcon|Billy}} makes a reference to the Rejuvenator rework, saying that "it used to go out to everybody until [[Yoshi|the Man]] decided it was too good".<ref>{{VoiceLineCite|name=Billy|file=Punkgoat pick up rejuv 03.mp3|context=(picked up Rejuv)|transcription=You know, this used to go to everybody 'til the Man decided it was too good.}}</ref>
| update = June 17, 2025
| changes =  
* Rejuv drop duration reduced from 9s to 8s
}}
{{Update history table/row
| update = May 19, 2025
| changes =  
* (Undocumented) Trooper health multiplier reduced from 2.2/2.5/2.8 to 2.0/2.3/2.6.
}}
{{Update history table/row
| update = May 13, 2025
| changes =
* (Undocumented) Rejuvenator buff duration increased from 3 minutes to 4 minutes.
* (Undocumented) Trooper health multiplier increased from 1.7/2.2/2.5 to 2.2/2.5/2.8.
* (Undocumented) Player respawn multiplier reduced from 0.6/0.5/0.4 to 0.5/0.4/0.3 (Respawn times are now shorter).
}}
{{Update history table/row
| update = April 4, 2025
| changes =
* Fix an edge case where a player can claim the Rejuv but also get parried
}}
}}


== References ==
<references />
{{Navbox gameplay}}
{{Navbox gameplay}}
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