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[[File:Image 2024-09-14 031427710.png|right|thumb|The Rejuvenator.]] | [[File:Image 2024-09-14 031427710.png|right|thumb|The Rejuvenator.]] | ||
The '''Rejuvenator''' is a single rune that spawns above the [[Mid-Boss]] pit after it is slain. It appears as a large, green crystal. After the Mid-Boss is killed, the Rejuvenator descends over {{#invoke:GenericData|get_rejuv_param|RejuvinatorDropDuration}} seconds and cannot be claimed until it fully touches the ground. Once it lands, any player in the match can hit it with a heavy [[Melee attack|melee attack]], granting the '''Rejuvenation Credit''' buff to their entire team. Each heavy melee hit grants one Rejuvenator Credit to the team, up to 3. Hitting the Rejuvenator also heals the player who punched it to full health. | |||
The '''Rejuvenator''' is a single rune that spawns above the [[Mid-Boss]] pit after it is slain. It appears as a large, green crystal. | |||
After the Mid-Boss is killed, the Rejuvenator descends over {{#invoke:GenericData|get_rejuv_param|RejuvinatorDropDuration}} seconds and cannot be claimed until it fully touches the ground. Once it lands, any player in the match can hit it with a heavy [[melee attack]], granting the '''Rejuvenation Credit''' buff to their entire team. Each heavy melee hit grants one Rejuvenator Credit to the team, up to 3. Hitting the Rejuvenator also heals the | |||
== Rejuvenation Credit == | == Rejuvenation Credit == | ||
The Rejuvenation Credit is a team-wide buff granted to all allies when a Rejuvenator crystal is claimed. The buff lasts | The Rejuvenation Credit is a team-wide buff granted to all allies when a Rejuvenator crystal is claimed. The buff lasts 4 minutes or until all credits are consumed, whichever comes first. | ||
When there are {{#invoke:GenericData|get_rejuv_param|RejuvinatorExpirationWarningTiming}} seconds left on the buff duration, Heroes are warned that it will expire soon. | When there are {{#invoke:GenericData|get_rejuv_param|RejuvinatorExpirationWarningTiming}} seconds left on the buff duration, Heroes are warned that it will expire soon. | ||
The buff allows each player to revive with '''{{ | The buff allows each player to revive with '''{{NpcData|citadel_item_pickup_rejuv|RespawnLifePercent}}%''' of their health in the place of their death after '''{{NpcData|citadel_item_pickup_rejuv|RespawnDelay}}''' seconds. Upon death, the player respawns in place, loses the buff, and their team's Rejuvenator Credits are reduced by 1 (each player can only consume one credit). The top UI bar displays the remaining Rejuvenator Credits. When all credits are used, the buff is removed from all team members. | ||
While active, the buff increases [[Health]], [[Fire Rate]], and [[Spirit Damage]]: | |||
=== Buff values === | |||
{| class="wikitable" | |||
|- | |||
! Source !! Buff Strength | |||
|- | |||
| [[Hero]] Fire Rate || +{{NpcData|citadel_item_pickup_rejuv|BonusFireRate}}% | |||
|- | |||
| [[Hero]] Maximum Health || +{{NpcData|citadel_item_pickup_rejuv|BonusMaxHealth}}% | |||
|- | |||
| [[Hero]] Spirit Damage || +{{NpcData|citadel_item_pickup_rejuv|BonusSpiritDamage}}% | |||
|} | |||
== Update history == | == Update history == | ||
{{Update history}} | {{Main|Rejuvenator/Update history|l1=Update history}}{{Update history}} | ||
== Trivia == | == Trivia == | ||