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== Overview == | == Overview == | ||
[[Abrams]] and [[Fathom]] are the only heroes who can reload one ammo unit at a time and stop their reload before it's finished. Other heroes need to reload the entire magazine at once. | |||
With the exception of Abrams and Fathom, the reload time isn't affected by how much ammo was left in the magazine before reloading. | |||
Abrams and Fathom have a 0.7s delay to start reloading after firing a shell. Other heroes can reload immediately after firing. | |||
Using a [[Melee Attack]] or [[Mechanics#Movement|Dashing]] will interrupt the reload until the melee or dash animation is finished. | |||
=== Base Reload Time === | === Base Reload Time === | ||
Values referenced from [[Hero Comparison | Values referenced from [[Hero Comparison]]. | ||
{| class="wikitable sortable" | |||
! Hero | |||
! Base Reload Time (s) | |||
|- | |||
{{ | |{{HeroIcon|Abrams}} | ||
|3.50 (0.35s reload start + 0.35s per shell) | |||
|- | |||
|{{HeroIcon|Bebop}} | |||
|2.35 | |||
|- | |||
|{{HeroIcon|Calico}} | |||
|2.50 | |||
|- | |||
|{{HeroIcon|Dynamo}} | |||
|2.35 | |||
|- | |||
|{{HeroIcon|Fathom}} | |||
|4.30 (0.40s reload start + 0.30s per shell) | |||
|- | |||
|{{HeroIcon|Grey Talon}} | |||
|2.35 | |||
|- | |||
|{{HeroIcon|Haze}} | |||
|2.35 | |||
|- | |||
|{{HeroIcon|Holliday}} | |||
|2.75 | |||
|- | |||
|{{HeroIcon|Infernus}} | |||
|2.49 | |||
|- | |||
|{{HeroIcon|Ivy}} | |||
|2.44 | |||
|- | |||
|{{HeroIcon|Kelvin}} | |||
|2.59 | |||
|- | |||
|{{HeroIcon|Lady Geist}} | |||
|2.59 | |||
|- | |||
|{{HeroIcon|Lash}} | |||
|2.35 | |||
|- | |||
|{{HeroIcon|McGinnis}} | |||
|3.29 | |||
|- | |||
|{{HeroIcon|Mirage}} | |||
|2.60 | |||
|- | |||
|{{HeroIcon|Mo & Krill}} | |||
|2.82 | |||
|- | |||
|{{HeroIcon|Paradox}} | |||
|2.59 | |||
|- | |||
|{{HeroIcon|Pocket}} | |||
|2.82 | |||
|- | |||
|{{HeroIcon|Raven}} | |||
|2.59 | |||
|- | |||
|{{HeroIcon|Seven}} | |||
|2.35 | |||
|- | |||
|{{HeroIcon|Shiv}} | |||
|2.80 | |||
|- | |||
|{{HeroIcon|THE MAGNIFICENT SINCLAIR}} | |||
|2.50 | |||
|- | |||
|{{HeroIcon|Trapper}} | |||
|2.82 | |||
|- | |||
|{{HeroIcon|Vindicta}} | |||
|2.91 | |||
|- | |||
|{{HeroIcon|Viscous}} | |||
|2.50 | |||
|- | |||
|{{HeroIcon|Vyper}} | |||
|1.60 | |||
|- | |||
|{{HeroIcon|Warden}} | |||
|2.91 | |||
|- | |||
|{{HeroIcon|Wraith}} | |||
|2.82 | |||
|- | |||
|{{HeroIcon|Wrecker}} | |||
|2.75 | |||
|- | |||
|{{HeroIcon|Yamato}} | |||
|2.44 | |||
|} | |||
== Items == | == Items == | ||
| Line 26: | Line 113: | ||
* {{ItemIcon|Active Reload}} allows the player to skip 50% of the reload by adding a quick-time event in the reload bar. Active Reload's activation window lasts 0.3s. | * {{ItemIcon|Active Reload}} allows the player to skip 50% of the reload by adding a quick-time event in the reload bar. Active Reload's activation window lasts 0.3s. | ||
* {{ItemIcon| | |||
* {{ItemIcon|Quicksilver Reload | * {{ItemIcon|Melee Charge}} has a chance to either reload the player's weapon instantly or give up to +100% bonus ammo when hitting a Heavy Melee attack against an enemy. | ||
* {{ItemIcon| | * {{ItemIcon|Quicksilver Reload}} will reload the player's weapon when using the ability imbued by this item. | ||
* {{ItemIcon|Ethereal Shift}} will instantly reload after the active duration ends. | |||
* {{ItemIcon|Vampiric Burst}} will cancel reloading and add 75% base ammo to the player's clip, adding bonus ammo to any amount over the clip capacity. | |||
{{Stat navbox}} | {{Stat navbox}} | ||
[[Category:Game mechanics]] | |||
[[Category:Stats]] | [[Category:Stats]] | ||