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== Overview == | == Overview == | ||
Each weapon has either a '''full''' or '''single''' reload type. Using a [[Melee Attack]] or [[Mechanics#Movement|Dashing]] will interrupt the reload until the melee or dash animation is finished. | Each weapon has either a '''full''' or '''single''' reload type. Using a [[Melee Attack]] or [[Mechanics#Movement|Dashing]] will interrupt the reload until the melee or dash animation is finished. | ||
A notable exception is {{HeroIcon|Billy}}, whose reload is not interrupted when performing a light melee attack. | A notable exception is {{HeroIcon|Billy}}, whose reload is not interrupted when performing a light melee attack. | ||
=== Full | === Full Reload === | ||
Full reload weapons will reload the entire magazine at once. These weapons can be reloaded immediately after firing a shot. | |||
Most heroes have full reload weapons. | |||
=== Single Reload === | |||
SIngle reload weapons are reloaded one ammo unit at a time, and the reload can be interrupted before it's finished. The time to reload a full magazine depends on how much ammo was left before reloading. | |||
These weapons have a 0.7s delay to start reloading after firing a shot, unlike full reload weapons. | |||
Only [[Abrams]] and [[Fathom]] have single reload weapons. | |||
=== Base Reload Time === | === Base Reload Time === | ||
Values referenced from [[Hero | Values referenced from [[Hero Attributes Table]]. | ||
Note: Abrams has a 0.35s delay to start reloading and reloads one shell at a time, making it 3.5s to reload a full starting ammo clip. | |||
{{#invoke:HeroDataArrays|heroReloadTable}} | {{#invoke:HeroDataArrays|heroReloadTable}} | ||
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* {{ItemIcon|Active Reload}} allows the player to skip 50% of the reload by adding a quick-time event in the reload bar. Active Reload's activation window lasts 0.3s. | * {{ItemIcon|Active Reload}} allows the player to skip 50% of the reload by adding a quick-time event in the reload bar. Active Reload's activation window lasts 0.3s. | ||
* {{ItemIcon|Crushing Fists}} will restore | * {{ItemIcon|Crushing Fists}} will restore 15% ammo on a light melee and 30% ammo on a heavy melee. | ||
* {{ItemIcon|Quicksilver Reload}} and {{ItemIcon|Mercurial Magnum}} will reload the player's weapon when using the ability imbued by this item. | * {{ItemIcon|Quicksilver Reload}} and {{ItemIcon|Mercurial Magnum}} will reload the player's weapon when using the ability imbued by this item. | ||
* {{ItemIcon|Vampiric Burst}} will cancel reloading and add | * {{ItemIcon|Vampiric Burst}} will cancel reloading and add 75% base ammo to the player's clip, adding bonus ammo to any amount over the clip capacity. | ||
{{Stat navbox}} | {{Stat navbox}} | ||
[[Category:Stats]] | [[Category:Stats]] | ||