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| '''Reload Time''' is the time it takes for a [[hero]] to reload their [[Weapon|weapon's]] [[ammo]] count. | | '''Reload Time''' is the time it takes for a hero to reload their [[Weapon|weapons]] [[ammo]] count. There are currently no [[items]] that decrease reload time, however, there are items that can circumvent Reload time by reloading the weapon instantly or adding an [[Active Reload]] mini-game to heroes weapon allowing it to be reloaded faster than normal. |
| | | [[Category:Game mechanics]] |
| == Overview ==
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| Each weapon has either a '''full''' or '''single''' reload type. Using a [[Melee Attack]] or [[Mechanics#Movement|Dashing]] will interrupt the reload until the melee or dash animation is finished.
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| A notable exception is {{HeroIcon|Billy}}, whose reload is not interrupted when performing a light melee attack.
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| === Full Reload and Single Reload ===
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| Most heroes will reload their weapon's entire magazine at once, with a consistent reload time regardless of ammo left.
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| {{HeroIcon|Abrams}}' and {{HeroIcon|Silver}}'s weapons are reloaded one shell at a time, and the reload can be interrupted by firing their weapon before it's finished. For these weapons, the time to reload a full magazine depends on how much ammo was left before reloading. These heroes also have a short delay to start reloading after firing their weapon.
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| {{#invoke:HeroDataArrays|heroReloadDelayTable}}
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| === Base Reload Time ===
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| Values referenced from [[Hero Comparison Table]].
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| Notes:
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| * {{HeroIcon|Abrams}} and {{HeroIcon|Silver}} take {{#expr:{{#invoke:HeroData|get_hero_var|hero_atlas|ClipSize}}*{{#invoke:HeroData|get_hero_var|hero_atlas|ReloadTime}}round2}}s and {{#expr:{{#invoke:HeroData|get_hero_var|hero_werewolf|ClipSize}}*{{#invoke:HeroData|get_hero_var|hero_werewolf|ReloadTime}}}}s to reload a full starting ammo clip, respectively (not counting reload delay).
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| * {{HeroIcon|Silver (Transformed)}}'s reload is incorrect, since she has no reload.
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| {{#invoke:HeroDataArrays|heroReloadTable}}
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| == Items ==
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| {{Item stat table|Reload Time}}
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| There are several items that bypass reloading completely, and will instantly reload the player's weapon.
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| * {{ItemIcon|Active Reload}} allows the player to skip 50% of the reload by adding a quick-time event in the reload bar. Active Reload's activation window lasts 0.3s.
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| * {{ItemIcon|Crushing Fists}} will restore {{#invoke:ItemData|get_prop|Crushing Fists|LightMeleeAmmo}} ammo on a light melee and 30% ammo on a heavy melee.
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| * {{ItemIcon|Quicksilver Reload}} and {{ItemIcon|Mercurial Magnum}} will reload the player's weapon when using the ability imbued by this item.
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| * {{ItemIcon|Vampiric Burst}} will cancel reloading and add {{#invoke:ItemData|get_prop|Vampiric Burst|ActiveReloadPercent}} base ammo to the player's clip, adding bonus ammo to any amount over the clip capacity.
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| {{Stat navbox}}
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| [[Category:Stats]] | | [[Category:Stats]] |