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| Latest revision | Your text | ||
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== Weapon == | == Weapon == | ||
{| class="wikitable" | {| class="wikitable" | ||
| | | | ||
| | | | ||
|} | |} | ||
=== Reloading === | === Reloading === | ||
{| class="wikitable" | {| class="wikitable" | ||
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|} | |} | ||
== Movement == | |||
{| class="wikitable" | {| class="wikitable" | ||
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|} | |} | ||
== Abilities == | == Abilities == | ||
| Line 70: | Line 25: | ||
{| class="wikitable" | {| class="wikitable" | ||
|Cast 01 | |Cast 01 | ||
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|- | |- | ||
|Cast 02 | |Cast 02 | ||
| | | | ||
|- | |- | ||
|Cast 03 | |Cast 03 | ||
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|} | |} | ||
'''Sound loops on the pillow while traveling''' | '''Sound loops on the pillow while traveling''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Projectile Loop | |Projectile Loop | ||
| | | | ||
|} | |} | ||
'''Sound plays on the area of impact''' | '''Sound plays on the area of impact''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Impact 01 | |Impact 01 | ||
| | | | ||
|- | |- | ||
|Impact 02 | |Impact 02 | ||
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|- | |- | ||
|Impact 03 | |Impact 03 | ||
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|} | |} | ||
'''If the pillow hits an enemy, an additional sound plays''' | '''If the pillow hits an enemy, an additional sound plays''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Hit 01 | |Hit 01 | ||
| | | | ||
|- | |- | ||
|Hit 02 | |Hit 02 | ||
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|- | |- | ||
|Hit 03 | |Hit 03 | ||
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|} | |} | ||
| Line 110: | Line 65: | ||
{| class="wikitable" | {| class="wikitable" | ||
|Cast Delay | |Cast Delay | ||
| | | | ||
|} | |} | ||
'''After a short delay, Rem launches towards the selected ally unit''' | '''After a short delay, Rem launches towards the selected ally unit''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Cast 01 | |Cast 01 | ||
| | | | ||
|- | |- | ||
|Cast 02 | |Cast 02 | ||
| | | | ||
|- | |- | ||
|Cast 03 | |Cast 03 | ||
| | | | ||
|} | |} | ||
'''Sound loops on Rem while traveling towards the selected ally unit''' | '''Sound loops on Rem while traveling towards the selected ally unit''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Travel Loop | |Travel Loop | ||
| | | | ||
|} | |} | ||
'''Sound plays after Rem attaches to the selected ally unit''' | '''Sound plays after Rem attaches to the selected ally unit''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Attach Host 01 | |Attach Host 01 | ||
| | | | ||
|- | |- | ||
|Attach Host 02 | |Attach Host 02 | ||
| | | | ||
|- | |- | ||
|Attach Host 03 | |Attach Host 03 | ||
| | | | ||
|} | |} | ||
'''Sound plays when the attachment is about to run out''' | '''Sound plays when the attachment is about to run out''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Attach Rampup | |Attach Rampup | ||
| | | | ||
|} | |} | ||
'''Sound plays if Rem detaches''' | '''Sound plays if Rem detaches''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Detach Host 01 | |Detach Host 01 | ||
| | | | ||
|- | |- | ||
|Detach Host 02 | |Detach Host 02 | ||
| | | | ||
|- | |- | ||
|Detach Host 03 | |Detach Host 03 | ||
| | | | ||
|} | |} | ||
'''If the ability goes for it's full duration, an additional sound plays''' | '''If the ability goes for it's full duration, an additional sound plays''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Timeout 01 | |Timeout 01 | ||
| | | | ||
|- | |- | ||
|Timeout 02 | |Timeout 02 | ||
| | | | ||
|- | |- | ||
|Timeout 03 | |Timeout 03 | ||
| | | | ||
|} | |} | ||
| Line 171: | Line 126: | ||
{| class="wikitable" | {| class="wikitable" | ||
|Select 01 | |Select 01 | ||
| | | | ||
|- | |- | ||
|Select 02 | |Select 02 | ||
| | | | ||
|- | |- | ||
|Select 03 | |Select 03 | ||
| | | | ||
|} | |} | ||
'''Audio loops on Rem while selecting the spell (can be heard by enemies even behind a wall)''' | '''Audio loops on Rem while selecting the spell (can be heard by enemies even behind a wall)''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Select Loop | |Select Loop | ||
| | | | ||
|} | |} | ||
'''Audio plays on Rem after deselecting the spell (can be heard by enemies even behind a wall)''' | '''Audio plays on Rem after deselecting the spell (can be heard by enemies even behind a wall)''' | ||
{| class="wikitable" | {| class="wikitable" | ||
| | |Select 01 | ||
| | | | ||
|- | |- | ||
| | |Select 02 | ||
| | | | ||
|- | |- | ||
| | |Select 03 | ||
| | | | ||
|} | |} | ||
'''Helpers are Rem's little allies that can do | '''Helpers are Rem's little allies that can do several useful chores for him, you can crouch close to them to hear them talk''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Helper Emote 01 | |Helper Emote 01 | ||
| | | | ||
|- | |- | ||
|Helper Emote 02 | |Helper Emote 02 | ||
| | | | ||
|- | |- | ||
|Helper Emote 03 | |Helper Emote 03 | ||
| | | | ||
|- | |- | ||
|Helper Emote 04 | |Helper Emote 04 | ||
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|- | |- | ||
|Helper Emote 05 | |Helper Emote 05 | ||
| | | | ||
|- | |- | ||
|Helper Emote 06 | |Helper Emote 06 | ||
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|- | |- | ||
|Helper Emote 07 | |Helper Emote 07 | ||
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|- | |- | ||
|Helper Emote 08 | |Helper Emote 08 | ||
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|- | |- | ||
| | |elper Emote 019 | ||
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|- | |- | ||
|Helper Emote 10 | |Helper Emote 10 | ||
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|- | |- | ||
|Helper Emote 11 | |Helper Emote 11 | ||
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|- | |- | ||
|Helper Emote 12 | |Helper Emote 12 | ||
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|- | |- | ||
|Helper Emote 13 | |Helper Emote 13 | ||
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|- | |- | ||
|Helper Emote 14 | |Helper Emote 14 | ||
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|- | |- | ||
|Helper Emote 15 | |Helper Emote 15 | ||
| | | | ||
|- | |- | ||
|Helper Emote 16 | |Helper Emote 16 | ||
| | | | ||
|} | |} | ||
'''Sound plays after Rem sends a Helper to do a chore''' | '''Sound plays after Rem sends a Helper to do a chore''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Cast 01 | |Cast 01 | ||
| | | | ||
|- | |- | ||
|Cast 02 | |Cast 02 | ||
| | | | ||
|- | |- | ||
|Cast 03 | |Cast 03 | ||
| | | | ||
|} | |} | ||
'''After being given a chore, the Helper makes a different sound''' | '''After being given a chore, the Helper makes a different sound''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Emote Attack 01 | |Emote Attack 01 | ||
| | | | ||
|- | |- | ||
|Emote Attack 02 | |Emote Attack 02 | ||
| | | | ||
|- | |- | ||
|Emote Attack 03 | |Emote Attack 03 | ||
| | | | ||
|- | |- | ||
|Emote Attack 04 | |Emote Attack 04 | ||
| | | | ||
|- | |- | ||
|Emote Attack 05 | |Emote Attack 05 | ||
| | | | ||
|- | |- | ||
|Emote Attack 06 | |Emote Attack 06 | ||
| | | | ||
|- | |- | ||
|Emote Attack 07 | |Emote Attack 07 | ||
| | | | ||
|- | |- | ||
|Emote Attack 08 | |Emote Attack 08 | ||
| | | | ||
|- | |- | ||
|Emote Attack 09 | |Emote Attack 09 | ||
| | | | ||
|} | |} | ||
'''If their chore is to buff an ally, a sound will play when they reach the selected ally''' | '''If their chore is to buff an ally, a sound will play when they reach the selected ally''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Heal 01 | |Heal 01 | ||
| | | | ||
|- | |- | ||
|Heal 02 | |Heal 02 | ||
| | | | ||
|- | |- | ||
|Heal 03 | |Heal 03 | ||
| | | | ||
|} | |} | ||
'''Sound loops on the buffed ally''' | '''Sound loops on the buffed ally''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Buff Loop | |Buff Loop | ||
| | | | ||
|} | |} | ||
'''If their chore is to collect boxes or even a sinner's sacrifice, the little helpers will shoot at them''' | '''If their chore is to collect boxes or even a sinner's sacrifice, the little helpers will shoot at them''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Helper Shoot 01 | |Helper Shoot 01 | ||
| | | | ||
|- | |- | ||
|Helper Shoot 02 | |Helper Shoot 02 | ||
| | | | ||
|- | |- | ||
|Helper Shoot 03 | |Helper Shoot 03 | ||
| | | | ||
|- | |- | ||
|Helper Shoot 04 | |Helper Shoot 04 | ||
| | | | ||
|- | |- | ||
|Helper Shoot 05 | |Helper Shoot 05 | ||
| | | | ||
|- | |- | ||
|Helper Shoot 06 | |Helper Shoot 06 | ||
| | | | ||
|} | |} | ||
| Line 326: | Line 281: | ||
{| class="wikitable" | {| class="wikitable" | ||
|Cast Delay | |Cast Delay | ||
| | | | ||
|} | |} | ||
'''Sound plays while Rem is channeling the spell''' | '''Sound plays while Rem is channeling the spell''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Channel | |Channel | ||
| | | | ||
|} | |} | ||
'''While channeling the spell, enemies being hit by the gaze are slowed''' | '''While channeling the spell, enemies being hit by the gaze are slowed''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Slow Loop | |Slow Loop | ||
| | | | ||
|} | |} | ||
''' | '''Sound plays when Rem casts the spell''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Cast | |Cast | ||
| | | | ||
|} | |} | ||
''' | '''After casting the spell, sound plays if the spell hits an enemy''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|AoE Explode | |AoE Explode | ||
| | | | ||
|} | |} | ||
'''Sound plays after the enemy wakes up''' | '''Sound plays after the enemy wakes up''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Wakeup 01 | |Wakeup 01 | ||
| | | | ||
|- | |- | ||
|Wakeup 02 | |Wakeup 02 | ||
| | | | ||
|- | |- | ||
|Wakeup 03 | |Wakeup 03 | ||
| | | | ||
|- | |- | ||
|Wakeup 04 | |Wakeup 04 | ||
| | | | ||
|} | |}{{Stub}} | ||
{{ | |||
[[Category:Rem | [[Category:Rem]] | ||
[[Category:Sounds]] | |||