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| {{Infobox item/auto|Return Fire| sound1 = returnfire cast.mp3 | sound2 = return fire proc 01.mp3}} | | {{Infobox item|item_imagefilepath=Return Fire|item_name=Return Fire|item_type=Vitality|has_components=false|has_passive1=false|has_passive2=false|has_active1=true|has_iscomponentof=false|item_stat1=+125 Bonus [[Health]]|item_stat2=+7 [[Spirit Power]]|item_stat3=+7% [[Fire Rate]]|souls=1,250|active1_description=Automatically fire a bullet towards any attacker who damages you with their abilities or weapon.|active1_cooldown=24s|active1_stat1=70% [[Bullet Damage]] Returned|active1_stat2=30% [[Spirit Damage]] Returned|active1_stat3=7s Duration}} |
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| {{ItemSummary|{{#var:item_key_or_en}}}}
| | == Recommended heroes == |
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| ==Notes==
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| * '''Damage Reflection Mechanics''' | |
| ** Returns the attacker's '''pre-mitigation''' damage (original damage before your [[Damage Resistance|resistances]] apply)
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| *** Example: If an enemy deals 100 [[Bullet Damage]] while you have 30% [[Bullet Resist]], you reflect {{#expr: 100 * {{#sub:{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BulletDamageReflectedPct}}|0|-1}} / 100}} damage, and you take 70.
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| ** Works even with 100% damage immunity (e.g., {{ItemIcon|Metal Skin}} reflects full damage while preventing damage to the user).
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| * Damage returned ignores [[Debuffs]] that increase [[Weapon Damage]] against the target, such as {{HeroIcon|Haze}}'s {{AbilityIcon|Fixation}}.
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| * Does not apply [[Build-Up|build-up]] or [[Stack|stacking]] effects against the attacker.
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| == Gallery ==
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| <gallery>
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| Return fire usage vfx.gif|Return Fire being used
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| </gallery>
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| == Update history == | | == Update history == |
| {{Update history}} | | {{Items}} |
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| == Navigation ==
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| {{Item Navbox}}
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| [[Category:Active Items]]
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