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{{Infobox item | <div style="float:right; clear:right; width:300px; margin:0 0 1em 1em;"> | ||
<tabber> | |||
Default= | |||
{{Infobox item | |||
| item_name = Return Fire | |||
| item_stat1 = +{{ItemData|{{#var:item_key_or_en}}|BulletResist}} [[Bullet Resist]] | |||
| active1_description = {{#invoke:Lang|get_string|upgrade_return_fire_desc}} | |||
| active1_cooldown = {{ItemData|{{#var:item_key_or_en}}|AbilityCooldown}}s | |||
| active1_stat1 = {{ItemData|{{#var:item_key_or_en}}|BulletDamageReflectedPct}} [[Bullet Damage]] Returned | |||
| active1_stat2 = {{ItemData|{{#var:item_key_or_en}}|SpiritDamageReflectedPct}} [[Spirit Damage]] Returned | |||
| active1_stat3 = {{ItemData|{{#var:item_key_or_en}}|AbilityDuration}}s Duration | |||
| sound1 = returnfire cast.mp3 | |||
| sound2 = return fire proc 01.mp3 | |||
}} | |||
|-| | |||
Enhanced= | |||
{{Infobox item | |||
| enhanced = true | |||
| item_name = Return Fire | |||
| item_stat1 = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|BulletResist|prefix=+|suffix=|noicon=true}} [[Bullet Resist]] | |||
| active1_description = {{#invoke:Lang|get_string|upgrade_return_fire_desc}} | |||
| active1_cooldown = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|AbilityCooldown|prefix=|suffix=s|noicon=true}} | |||
| active1_stat1 = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|BulletDamageReflectedPct|prefix=|suffix=|noicon=true}} [[Bullet Damage]] Returned | |||
| active1_stat2 = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|SpiritDamageReflectedPct|prefix=|suffix=|noicon=true}} [[Spirit Damage]] Returned | |||
| active1_stat3 = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|AbilityDuration|prefix=|suffix=s|noicon=true}} Duration | |||
| sound1 = returnfire cast.mp3 | |||
| sound2 = return fire proc 01.mp3 | |||
}} | |||
</tabber> | |||
</div> | |||
'''Return Fire''' is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Item]] that provides [[Bullet Resist]] to the purchasing hero. | |||
Its active ability automatically fires a bullet towards any attacker who damages you for a short duration. | |||
{{ItemSummary|{{#var:item_key_or_en}}}} | {{ItemSummary|{{#var:item_key_or_en}}}} | ||
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*** Example: If an enemy deals 100 [[Bullet Damage]] while you have 30% [[Bullet Resist]], you reflect {{#expr: 100 * {{#sub:{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BulletDamageReflectedPct}}|0|-1}} / 100}} damage, and you take 70. | *** Example: If an enemy deals 100 [[Bullet Damage]] while you have 30% [[Bullet Resist]], you reflect {{#expr: 100 * {{#sub:{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BulletDamageReflectedPct}}|0|-1}} / 100}} damage, and you take 70. | ||
** Works even with 100% damage immunity (e.g., {{ItemIcon|Metal Skin}} reflects full damage while preventing damage to the user). | ** Works even with 100% damage immunity (e.g., {{ItemIcon|Metal Skin}} reflects full damage while preventing damage to the user). | ||
== Update history == | == Update history == | ||
{{Update history}} | {{Update history}} | ||
{{Item Navbox}} | {{Item Navbox}} | ||
[[Category:Active Items]] | [[Category:Active Items]] | ||