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| Latest revision | Your text | ||
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{{Infobox item | {{Infobox item | ||
| item_name = Ricochet | |||
| has_passive1 = true | |||
| item_stat1 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusFireRate}}% [[Fire Rate]] | |||
| passive1_description = {{#invoke:Lang|get_string|upgrade_ricochet_desc}} | |||
| passive1_stat1 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|RicochetDamagePercent}}% Ricochet Damage | |||
| passive1_stat2 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|RicochetTargetsTooltipOnly}} Ricochet Targets | |||
| passive1_stat3 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|RicochetRadius}} Ricochet Range | |||
}} | }} | ||
'''Ricochet''' is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Item]] that grants increased [[Fire Rate]]. Its passive causes bullets to ricochet to {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|RicochetTargetsTooltipOnly}} nearby enemies ({{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|RicochetRadius}}), dealing {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|RicochetDamagePercent}}% damage. Any bullet based procs or effects will also be applied to ricocheted shots. Bullets do not bounce off of objectives. | |||
It can be purchased from the [[Shop]] for {{Souls|{{#invoke:ItemData|get_cost|{{#var:item_key_or_en}}}}}}. | |||
== Update history == | == Update history == | ||
{{Main|Ricochet/Update history|l1=Update history}} | |||
{{Update history}} | {{Update history}} | ||
{{Item_Navbox}} | |||
{{ | [[Category:Items]] | ||