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m Use of key to WeaponCard for future localization |
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{{Infobox hero | {{Infobox hero | ||
| name = Seven | | name = Seven | ||
| weapon_name = Cold Calculus | |||
| art = Seven full.png | | art = Seven full.png | ||
| card = Seven card.png | | card = Seven card.png | ||
| summary = Electrocutes crowds of enemies | | summary = Electrocutes crowds of enemies | ||
| description = Seven thrives in a skirmish waiting for the time to strike. Then he rolls into the fight like a storm and batters his enemies with a cascade of lightning. | | description = Seven thrives in a skirmish waiting for the time to strike. Then he rolls into the fight like a storm and batters his enemies with a cascade of lightning. | ||
| dps = | |||
| bullet_damage = | |||
| ammo = | | dps = {{#invoke:HeroData|get_hero_var|hero_gigawatt|DPS|2}} | ||
| bullets_per_sec = | | bullet_damage = {{#invoke:HeroData|get_hero_var|hero_gigawatt|BulletDamage|2}} | ||
| light_melee = | | ammo = {{#invoke:HeroData|get_hero_var|hero_gigawatt|ClipSize|3}} | ||
| heavy_melee = | | bullets_per_sec = {{#invoke:HeroData|get_hero_var|hero_gigawatt|RoundsPerSecond|3}} | ||
| max_health = | | light_melee = {{#invoke:HeroData|get_hero_var|hero_gigawatt|LightMeleeDamage|3}} | ||
| health_regen = | | heavy_melee = {{#invoke:HeroData|get_hero_var|hero_gigawatt|HeavyMeleeDamage|3}} | ||
| bullet_resist = | | max_health = {{#invoke:HeroData|get_hero_var|hero_gigawatt|MaxHealth|3}} | ||
| spirit_resist = | | health_regen = {{#invoke:HeroData|get_hero_var|hero_gigawatt|BaseHealthRegen|2}} | ||
| move_speed = | | bullet_resist = {{#invoke:HeroData|get_hero_var|hero_gigawatt|BulletResist|2}} | ||
| sprint_speed = | | spirit_resist = {{#invoke:HeroData|get_hero_var|hero_gigawatt|TechResist|2}} | ||
| stamina = 3 | | move_speed = {{#invoke:HeroData|get_hero_var|hero_gigawatt|MaxMoveSpeed|2}} {{ss|0.02}} | ||
| sprint_speed = {{#invoke:HeroData|get_hero_var|hero_gigawatt|SprintSpeed|2}} | |||
| stamina = {{#invoke:HeroData|get_hero_var|hero_gigawatt|Stamina|2}} | |||
| range = {{#invoke:HeroData|get_hero_var|hero_gigawatt|FalloffStartRange|2}}m → {{#invoke:HeroData|get_hero_var|hero_gigawatt|FalloffEndRange|2}}m | |||
| reload_time = {{#invoke:HeroData|get_hero_var|hero_gigawatt|ReloadTime|3}} | |||
| bullet_velocity = {{#invoke:HeroData|get_hero_var|hero_gigawatt|BulletSpeed|3}} | |||
| increase1_value = 0.76 | | increase1_value = 0.76 | ||
| increase1_stat = Base Bullet Damage | | increase1_stat = Base Bullet Damage | ||
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| increase3_value = 31 | | increase3_value = 31 | ||
| increase3_stat = Base Health | | increase3_stat = Base Health | ||
}} | }} | ||