Editing Shiv/Movement

Warning: You are not logged in. Once you make an edit, a temporary account will be created for you. Learn more. Log in or create an account to continue receiving notifications after this account expires, and to access other features.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision Your text
Line 7: Line 7:
|tech_type= Character Tech
|tech_type= Character Tech
|difficulty= Universal Basic
|difficulty= Universal Basic
|inputs= Alt-fire
|inputs= Alt-fire (RMB)
}}
}}
== Alt-fire ==
== Alt-fire ==
Line 15: Line 15:
Shiv’s alt-fire shoots {{#invoke:HeroData|get_alt_fire_var|Shiv|AmmoConsumedPerShot}} rounds out of his shotgun. The recoil knocks you back, similar to the weapon [https://wiki.teamfortress.com/wiki/Force-a-Nature Force-A-Nature] from ''Team Fortress 2''. This alt-fire allows for more movement opportunities for Shiv.
Shiv’s alt-fire shoots {{#invoke:HeroData|get_alt_fire_var|Shiv|AmmoConsumedPerShot}} rounds out of his shotgun. The recoil knocks you back, similar to the weapon [https://wiki.teamfortress.com/wiki/Force-a-Nature Force-A-Nature] from ''Team Fortress 2''. This alt-fire allows for more movement opportunities for Shiv.


Alt-fire sends you at an initial impulse of ''400'' units per second, after which you are subject to gravity and air drag.<ref>Tested through ''cl_showpos'' and through ''cvar'' unlocker.</ref> The amount of horizontal and vertical velocity you get out of alt-fire are components of the inital impulse and the angle you shot at.
Alt-fire sends you at an initial impulse of ''404'' units per second, after which you are subject to gravity and air drag.<ref>Tested through ''cl_showpos'' and through ''cvar'' unlocker.</ref> The amount of horizontal and vertical velocity you get out of alt-fire are components of the inital impulse and the angle you shot at.


If you're on the ground and you do not aim parallel to the ground, your horizontal velocity will be the component of the impulse and the aiming angle, but your vertical impulse will be eaten, resulting in less horizontal velocity.
If you're on the ground and you do not aim parallel to the ground, your horizontal velocity will be the component of the impulse and the aiming angle, but your vertical impulse will be eaten, resulting in less horizontal velocity.
Line 36: Line 36:
|tech_type= Character Tech
|tech_type= Character Tech
|difficulty= Advanced Easy
|difficulty= Advanced Easy
|inputs= (either jump or be in the air, look downwards) → alt-fire
|inputs= (either jump or be in the air, look downwards) → alt-fire (RMB)
}}
}}
=== Force Jumping ===
=== Force Jumping ===
Line 68: Line 68:
'''M2 Wall Jump''' is the act of inputting alt-fire and then immediately wall jumping to gain the velocity boost from both the recoil from Shiv’s alt-fire in addition to the [[Wall Jumping|wall jump]]. To execute, aim towards a wall, alt-fire, and then press jump immediately after, ideally after one tick. Like with any wall jump, you can hold a direction to influence your wall jump trajectory while performing this technique.
'''M2 Wall Jump''' is the act of inputting alt-fire and then immediately wall jumping to gain the velocity boost from both the recoil from Shiv’s alt-fire in addition to the [[Wall Jumping|wall jump]]. To execute, aim towards a wall, alt-fire, and then press jump immediately after, ideally after one tick. Like with any wall jump, you can hold a direction to influence your wall jump trajectory while performing this technique.


This technique can be used to gain significant velocity away from the wall.
This technique requires 0.25 [[stamina]], and can be used to gain significant velocity away from the wall.


The input can be inconsistent depending on the geometry of the wall. If you don’t input the wall jump quickly enough after alt-fire, you’ll be too far away from the wall to wall jump and will perform an air jump instead, but if you press alt-fire and wall jump at the same time, alt-fire will sometimes not register due to the wall jump locking out inputs.
The input can be inconsistent depending on the geometry of the wall. If you don’t input the wall jump quickly enough after alt-fire, you’ll be too far away from the wall to wall jump and will perform an air jump instead, but if you press alt-fire and wall jump at the same time, alt-fire will sometimes not register due to the wall jump locking out inputs.
Line 185: Line 185:
== Navigation ==
== Navigation ==
{{Movement Navbox}}
{{Movement Navbox}}
 
[[Category:Character Tech]] [[Category:Shiv]]
[[Category:Shiv|M]]
[[Category:Character Tech]]
Please note that all contributions to The Deadlock Wiki are considered to be released under the Creative Commons Attribution-NonCommercial-ShareAlike (see Deadlock:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!
Cancel Editing help (opens in new window)