Editing Shiv/Movement

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'''''Slice and Dice''''' can be aimed in nearly every direction, with exception of directly overhead and beneath, which will instead send at a 89° angle. <ref>''abilites.vdata'', ''citadel_ability_shiv_dash'', ''DashAngleThreshold''</ref><ref>This can be seen most clearly when enabling ''cl_showpos 2'' and monitoring your X and Y coordinates</ref> This can be used for traversal as a "second" dash.
'''''Slice and Dice''''' can be aimed in nearly every direction, with exception of directly overhead and beneath, which will instead send at a 89° angle. <ref>''abilites.vdata'', ''citadel_ability_shiv_dash'', ''DashAngleThreshold''</ref><ref>This can be seen most clearly when enabling ''cl_showpos 2'' and monitoring your X and Y coordinates</ref> This can be used for traversal as a "second" dash.
When landing onto the ground during an airborne initiated '''''Slice and Dice''''', you will continue in the direction of initial casting.


'''''Slice and Dice''''' disregards all prior momentum and stops you with zero velocity; '''''Slice and Dice''''' is best used at the very end of a chain of actions or at a rollout. '''''Slice and Dice''''' is also disabled by {{ItemIcon|Slowing Hex}}, potentially making rollouts utilising '''''Slice and Dice''''' unfeasible when chased.
'''''Slice and Dice''''' disregards all prior momentum and stops you with zero velocity; '''''Slice and Dice''''' is best used at the very end of a chain of actions or at a rollout. '''''Slice and Dice''''' is also disabled by {{ItemIcon|Slowing Hex}}, potentially making rollouts utilising '''''Slice and Dice''''' unfeasible when chased.
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