Shrine/Update history: Difference between revisions

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{{Update history table
{{Update history table
| contents =  
| contents =  
{{Update history table/row
| update = {{Update link|April|30|2026}}
| changes =
* Shrines now have 10% Bullet Resistance
}}
{{Update history table/row
| update = {{Update link|March|10|2026}}
| changes =
* Super [[Trooper|troopers]] (when a lane [[Shrine|shrine]] is down) now have 15% less bounty
}}
{{Update history table/row
| update = {{Update link|March|6|2026}}
| changes =
* Shrine is now easier to kill for the first one and harder for the second. HP from 8100 to 5000/10000 (HP updates after the first one dies, like Walkers)
* Shrines attack no longer hits heroes under the shrine
* Middle Lane troopers now gets upgraded when either of the shrines die, rather than only when both die ''(Wiki note: Based on testing, this seems to have been reverted in an undocumented change)''
* Shrines bounty increased from 0 to 2000
* Added "0 Way" veils underneath the Shrine platforms in each base
}}
{{Update history table/row
| update = {{Update link|February|12|2026}}
| changes =
* Troopers now get stronger for the specific lane that the shrine died in, rather than only after both shrines died (when both die, middle lane also gets improved)
* Shrines HP reduced by 10%
}}
{{Update history table/row
| update = {{Update link|January|22|2026}}
| changes =
* New shrine models
* Shrine health increased to 9000
* Shrines now have a beam attack that deals damage and curses players
}}
{{Update history table/row
{{Update history table/row
| update = {{Update link|December|16|2025}}
| update = {{Update link|December|16|2025}}