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{{Update history table | contents = {{Update history table/row | update = {{Update link|April|30|2026}} | changes = * Shrines now have 10% Bullet Resistance }} {{Update history table/row | update = {{Update link|March|10|2026}} | changes = * Super [[Trooper|troopers]] (when a lane [[Shrine|shrine]] is down) now have 15% less bounty }} {{Update history table/row | update = {{Update link|March|6|2026}} | changes = * Shrine is now easier to kill for the first one and harder for the second. HP from 8100 to 5000/10000 (HP updates after the first one dies, like Walkers) * Shrines attack no longer hits heroes under the shrine * Middle Lane troopers now gets upgraded when either of the shrines die, rather than only when both die ''(Wiki note: Based on testing, this seems to have been reverted in an undocumented change)'' * Shrines bounty increased from 0 to 2000 * Added "0 Way" veils underneath the Shrine platforms in each base }} {{Update history table/row | update = {{Update link|February|12|2026}} | changes = * Troopers now get stronger for the specific lane that the shrine died in, rather than only after both shrines died (when both die, middle lane also gets improved) * Shrines HP reduced by 10% }} {{Update history table/row | update = {{Update link|January|22|2026}} | changes = * New shrine models * Shrine health increased to 9000 * Shrines now have a beam attack that deals damage and curses players }} {{Update history table/row | update = {{Update link|December|16|2025}} | changes = * Shrines health increased from 3000 to 7000 * Killing both enemy shrines will now make all of your troopers stronger (30% hp and 30% damage) }} {{Update history table/row | update = {{Update link|July|29|2025}} | changes = * Objectives no longer have 20-25% Spirit Resistance }} {{Update history table/row | update = {{Update link|June|17|2025}} | changes = * Destroying objectives no longer spawns orbs, instead the souls are directly awarded to the killer and their team }} {{Update history table/row | update = {{Update link|May|21|2025}} | changes = * Moved Shrines away from the back walls a bit. * Extended shrine low ground closer to the throne. }} {{Update history table/row | update = {{Update link|May|19|2025}} | changes = * Distance allowed to shoot Shrines increased by 7m * Objectives Spirit Resistance reduced from 50% to 40% }} {{Update history table/row | update = {{Update link|May|8|2025}} | changes = * Shrines moved back closer to the player spawn area and pushed into alcoves. * Shrines are now navigation blockers, discouraging troopers from walking through and into them. }} {{Update history table/row | update = {{Update link|January|27|2025}} | changes = * All objectives now take 50% less damage from Spirit Damage (abilities no longer have one off values for this) * Shrines are no longer vulnerable to Spirit Damage when out of range (rather than only immune to bullet damage) }} {{Update history table/row | update = {{Update link|November|21|2024}} | changes = * Flex Slot changed from All Shrines to 1 Shrine and 2 Base Guardians }} {{Update history table/row | update = {{Update link|October|24|2024}} | changes = * Shrine/Patron no longer have Soul/AP bounties * Missing AP from above is redistributed along souls reward line at similar soul levels that the objectives previously died on average * Shrine Flex Slot moved to "All Shrines" * Base Guardians and Shrines no longer have out-of-combat regen }} {{Update history table/row | update = {{Update link|October|10|2024}} | changes = * Percentage of deniable orbs from objectives for Guardian/Walker/Patron/Shrines rescaled from 54.55/66.67/100/0% to 35% }} {{Update history table/row | update = {{Update link|August|1|2024}} | changes = * Fixed Shrines not having collision }} {{Update history table/row | update = {{Update link|July|4|2024}} | changes = * Objectives now have 80% damage reduction anti-backdoor defense when there haven't been creeps nearby in a while * Base Guardians and Shrines now have +40% Bullet Resistance. They lose 20% for each enemy hero nearby (down to a minimum of 0% bullet resistance). When they haven't taken damage for 60 seconds, they regenerate 4% max hp per second. }} {{Update history table/row | update = {{Update link|May|16|2024}} | changes = * Added a short wall between Shrines level of the base and the Weakened Patron level }} }}
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