Shrine/Update history: Difference between revisions

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| contents =  
| contents =  
{{Update history table/row
{{Update history table/row
| update = {{Update link|March|30|2026}}
| update = {{Update link|April|30|2026}}
| changes =  
| changes =  
* Shrines now have 10% Bullet Resistance
* Shrines now have 10% Bullet Resistance
}}
{{Update history table/row
| update = {{Update link|March|10|2026}}
| changes =
* Super [[Trooper|troopers]] (when a lane [[Shrine|shrine]] is down) now have 15% less bounty
}}
}}
{{Update history table/row
{{Update history table/row
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* Shrine is now easier to kill for the first one and harder for the second. HP from 8100 to 5000/10000 (HP updates after the first one dies, like Walkers)
* Shrine is now easier to kill for the first one and harder for the second. HP from 8100 to 5000/10000 (HP updates after the first one dies, like Walkers)
* Shrines attack no longer hits heroes under the shrine
* Shrines attack no longer hits heroes under the shrine
* Middle Lane troopers now gets upgraded when either of the shrines die, rather than only when both die ''(Wiki note: Based on testing, this seems to have been reverted in an undocumented change)''
* Shrines bounty increased from 0 to 2000
* Shrines bounty increased from 0 to 2000
* Added "0 Way" veils underneath the Shrine platforms in each base
* Added "0 Way" veils underneath the Shrine platforms in each base