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{{Update history table/row | {{Update history table/row | ||
| update = {{Update link| | | update = {{Update link|April|30|2026}} | ||
| changes = | | changes = | ||
* Shrines now have 10% Bullet Resistance | * Shrines now have 10% Bullet Resistance | ||
}} | |||
{{Update history table/row | |||
| update = {{Update link|March|10|2026}} | |||
| changes = | |||
* Super [[Trooper|troopers]] (when a lane [[Shrine|shrine]] is down) now have 15% less bounty | |||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
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* Shrine is now easier to kill for the first one and harder for the second. HP from 8100 to 5000/10000 (HP updates after the first one dies, like Walkers) | * Shrine is now easier to kill for the first one and harder for the second. HP from 8100 to 5000/10000 (HP updates after the first one dies, like Walkers) | ||
* Shrines attack no longer hits heroes under the shrine | * Shrines attack no longer hits heroes under the shrine | ||
* Middle Lane troopers now gets upgraded when either of the shrines die, rather than only when both die | * Middle Lane troopers now gets upgraded when either of the shrines die, rather than only when both die ''(Wiki note: Based on testing, this seems to have been reverted in an undocumented change)'' | ||
* Shrines bounty increased from 0 to 2000 | * Shrines bounty increased from 0 to 2000 | ||
* Added "0 Way" veils underneath the Shrine platforms in each base | * Added "0 Way" veils underneath the Shrine platforms in each base | ||