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{{Update history table | {{Update history table | ||
| contents = | | contents = | ||
{{Update history table/row | |||
| update = {{Update link|April|30|2026}} | |||
| changes = | |||
* Shrines now have 10% Bullet Resistance | |||
}} | |||
{{Update history table/row | |||
| update = {{Update link|March|10|2026}} | |||
| changes = | |||
* Super [[Trooper|troopers]] (when a lane [[Shrine|shrine]] is down) now have 15% less bounty | |||
}} | |||
{{Update history table/row | |||
| update = {{Update link|March|6|2026}} | |||
| changes = | |||
* Shrine is now easier to kill for the first one and harder for the second. HP from 8100 to 5000/10000 (HP updates after the first one dies, like Walkers) | |||
* Shrines attack no longer hits heroes under the shrine | |||
* Middle Lane troopers now gets upgraded when either of the shrines die, rather than only when both die ''(Wiki note: Based on testing, this seems to have been reverted in an undocumented change)'' | |||
* Shrines bounty increased from 0 to 2000 | |||
* Added "0 Way" veils underneath the Shrine platforms in each base | |||
}} | |||
{{Update history table/row | |||
| update = {{Update link|February|12|2026}} | |||
| changes = | |||
* Troopers now get stronger for the specific lane that the shrine died in, rather than only after both shrines died (when both die, middle lane also gets improved) | |||
* Shrines HP reduced by 10% | |||
}} | |||
{{Update history table/row | {{Update history table/row | ||
| update = {{Update link|January|22|2026}} | | update = {{Update link|January|22|2026}} | ||