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Each Sinner's Sacrifice internally holds a total bounty value that increases over the course of a match. This value starts at {{Souls|{{#expr: {{NpcData|neutral_sinners_sacrifice|GoldReward}} * 2}}}} and grows by {{Souls|{{#expr: {{NpcData|neutral_sinners_sacrifice|GoldReward}} * {{NpcData|neutral_sinners_sacrifice|GoldRewardBonusPercentPerMinute}} / 100 * 2 round 2}}}} per minute from the beginning of the match. | Each Sinner's Sacrifice internally holds a total bounty value that increases over the course of a match. This value starts at {{Souls|{{#expr: {{NpcData|neutral_sinners_sacrifice|GoldReward}} * 2}}}} and grows by {{Souls|{{#expr: {{NpcData|neutral_sinners_sacrifice|GoldReward}} * {{NpcData|neutral_sinners_sacrifice|GoldRewardBonusPercentPerMinute}} / 100 * 2 round 2}}}} per minute from the beginning of the match. | ||
{{ | The table below shows its approximate total worth at key intervals. | ||
{| class="wikitable" style="text-align:center" | |||
! Time in Match (min) | |||
! Total Souls Worth | |||
|- | |||
| 8 <small>(Initial Spawn)</small> | |||
| {{Souls|{{#expr: floor(({{NpcData|neutral_sinners_sacrifice|GoldReward}} + ({{NpcData|neutral_sinners_sacrifice|GoldReward}} * {{NpcData|neutral_sinners_sacrifice|GoldRewardBonusPercentPerMinute}} / 100 * 8)) * 2)}}}} | |||
|- | |||
| 10 | |||
| {{Souls|{{#expr: floor(({{NpcData|neutral_sinners_sacrifice|GoldReward}} + ({{NpcData|neutral_sinners_sacrifice|GoldReward}} * {{NpcData|neutral_sinners_sacrifice|GoldRewardBonusPercentPerMinute}} / 100 * 10)) * 2)}}}} | |||
|- | |||
| 15 | |||
| {{Souls|{{#expr: floor(({{NpcData|neutral_sinners_sacrifice|GoldReward}} + ({{NpcData|neutral_sinners_sacrifice|GoldReward}} * {{NpcData|neutral_sinners_sacrifice|GoldRewardBonusPercentPerMinute}} / 100 * 15)) * 2)}}}} | |||
|- | |||
| 20 | |||
| {{Souls|{{#expr: floor(({{NpcData|neutral_sinners_sacrifice|GoldReward}} + ({{NpcData|neutral_sinners_sacrifice|GoldReward}} * {{NpcData|neutral_sinners_sacrifice|GoldRewardBonusPercentPerMinute}} / 100 * 20)) * 2)}}}} | |||
|- | |||
| 25 | |||
| {{Souls|{{#expr: floor(({{NpcData|neutral_sinners_sacrifice|GoldReward}} + ({{NpcData|neutral_sinners_sacrifice|GoldReward}} * {{NpcData|neutral_sinners_sacrifice|GoldRewardBonusPercentPerMinute}} / 100 * 25)) * 2)}}}} | |||
|- | |||
| 30 | |||
| {{Souls|{{#expr: floor(({{NpcData|neutral_sinners_sacrifice|GoldReward}} + ({{NpcData|neutral_sinners_sacrifice|GoldReward}} * {{NpcData|neutral_sinners_sacrifice|GoldRewardBonusPercentPerMinute}} / 100 * 30)) * 2)}}}} | |||
|- | |||
| 35 | |||
| {{Souls|{{#expr: floor(({{NpcData|neutral_sinners_sacrifice|GoldReward}} + ({{NpcData|neutral_sinners_sacrifice|GoldReward}} * {{NpcData|neutral_sinners_sacrifice|GoldRewardBonusPercentPerMinute}} / 100 * 35)) * 2)}}}} | |||
|- | |||
| 40 | |||
| {{Souls|{{#expr: floor(({{NpcData|neutral_sinners_sacrifice|GoldReward}} + ({{NpcData|neutral_sinners_sacrifice|GoldReward}} * {{NpcData|neutral_sinners_sacrifice|GoldRewardBonusPercentPerMinute}} / 100 * 40)) * 2)}}}} | |||
|- | |||
| 45 | |||
| {{Souls|{{#expr: floor(({{NpcData|neutral_sinners_sacrifice|GoldReward}} + ({{NpcData|neutral_sinners_sacrifice|GoldReward}} * {{NpcData|neutral_sinners_sacrifice|GoldRewardBonusPercentPerMinute}} / 100 * 45)) * 2)}}}} | |||
|- | |||
| 50 | |||
| {{Souls|{{#expr: floor(({{NpcData|neutral_sinners_sacrifice|GoldReward}} + ({{NpcData|neutral_sinners_sacrifice|GoldReward}} * {{NpcData|neutral_sinners_sacrifice|GoldRewardBonusPercentPerMinute}} / 100 * 50)) * 2)}}}} | |||
|} | |||
This total value is distributed in [[Souls#Unsecured Souls|Unsecured Souls]] with each hit: | This total value is distributed in [[Souls#Unsecured Souls|Unsecured Souls]] with each hit: | ||
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=== Buffs === | === Buffs === | ||
Successfully hitting the Jackpot provides the player with stacks of [[ | Successfully hitting the Jackpot provides the player with stacks of the [[Golden Statue]] buff. | ||
* Hitting the jackpot with a '''light melee''' gives the player 1 buff. | * Hitting the jackpot with a '''light melee''' gives the player 1 buff. | ||
* Hitting with a '''heavy melee''' gives 4 buffs. | * Hitting with a '''heavy melee''' gives 4 buffs. | ||
To get the jackpot with a heavy melee last hit, the heavy melee needs to be charged before the 2nd-to-last lightbulb lights up. | To get the jackpot with a heavy melee last hit, the heavy melee needs to be charged before the 2nd-to-last lightbulb lights up. | ||
== Update history == | == Update history == | ||
{{Update history}} | {{Update history}} | ||
[[File:Vault NP.png|thumb|223x223px|''Neon Prime'' Vault]] | |||
== Trivia == | == Trivia == | ||
* In [[Neon Prime|''Neon Prime'']] and early ''Deadlock,'' Sinner's Sacrifices were originally designed as '''Vaults''', and didn't have the jackpot mechanic. | * In [[Neon Prime|''Neon Prime'']] and early ''Deadlock,'' Sinner's Sacrifices were originally designed as '''Vaults''', and didn't have the jackpot mechanic. | ||
** Their current minimap icon is still based on the Vaults, being depicted as a rectangle with a circle in the middle. | ** Their current minimap icon is still based on the Vaults, being depicted as a rectangle with a circle in the middle. | ||