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| [[File:SinnersSacrifice InGame ISO.png|right|150px|thumb|Sinner's Sacrifice in-game]]{{Quotation|[[Victor]]|In the end, the pain will pay dividends. | | [[File:SinnersSacrifice InGame ISO.png|right|150px|thumb|Sinner's Sacrifice in-game]] |
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| | '''Sinner's Sacrifice''' vending machines are [[breakables|breakable]] objects within Deadlock's [[map]] that may be attacked in melee and broken to earn {{Souls| }}[[Soul]]s. |
| '''Sinner's Sacrifice''' machines are [[breakables | breakable]] objects in the [[map]] that may be broken using a [[Melee Attack | melee attack]] to earn {{Souls}} [[Souls]] and other rewards. | |
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| == Locations ==
| | Each machine has 500 health, which is reduced by 50 on a light melee attack, or 100 on a heavy melee attack. They cannot be damaged by any other means. |
| There are a total of 10 Sinner's Sacrifice locations and 3 types of sites on the map.
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| * 6 sites of the machine by itself
| | Each Sinner's Sacrifice is worth {{Souls|330}} (+{{Souls|3}} per minute of game time). 50% of these Souls are granted by the melee attacks, 50% are granted in [[Soul Orb]]s after it is destroyed. |
| * 2 "hybrid" camps of 1 machine and 2 [[Denizen|Medium Denizens]]
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| * 2 "hybrid" camps of 2 machines and 1 Medium Denizen
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| They spawn '''{{#expr:{{NpcData|neutral_sinners_sacrifice|InitialSpawnDelay}}/60}}''' minutes after game starts and respawn '''{{#expr:{{NpcData|neutral_sinners_sacrifice|SpawnInterval}}/60}}''' minutes after being broken (solo) or fully cleared ("hybrid").
| | In addition, Sinner's Sacrifice grants a [[Gold Urn]] bonus when killed. |
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| Sites are shown on the map with a [[File:MapSacrificeMachineIcon.png|frameless|32x32px]] icon (a rectangle with a circle within it). It should be noted that the icon represents the site and not the Sinner's Sacrifice machine. The icon of a "hybrid" camp will not disappear from the map after breaking the machine but instead when fully cleared.
| | Every melee attack will deal the attacking hero 40 flat damage that cannot be reduced. |
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| == Behavior ==
| | * '''Initial Spawn Time:''' 10 minutes after game starts. |
| | * '''Respawn time:''' 5 minutes after being destroyed. |
| | * '''Count:''' 4 locations (some locations have 2 machines). |
| | * '''Map Icon:''' [[Image:MapSacrificeMachineIcon.png|frameless|25px]] |
| | As each Heavy Melee attack takes about 1 second to execute, it takes about 5 seconds uninterrupted to clear one Sinner's Sacrifice machine. |
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| === Interacting with the machine ===
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| [[File:Vault music.mp3|right|thumb|Music that plays on loop from the Sinner's Sacrifice]]
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| Each machine has 500 health and can only be damaged by [[Melee Attack|melee attacks]]. A light melee deals 50 damage, and a heavy melee deals 100 damage.
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| The machine retaliates against attackers by dealing {{NpcData|neutral_sinners_sacrifice|RetaliateDamage}} damage back per a melee hit with the total retaliation damage to a hero being 320-640 depending on the mixture weights of melee strikes: Primarily eight light melee strikes 8 x 80 = 640 retaliation damage vs. four heavy melee strikes 4 x 80 = 320 retaliation damage. There is virtually no time difference between light or heavy melee exclusivity, with the exception of {{HeroIcon|Billy}}, who has faster light melee recovery and thus can hit jackpot faster than with heavy melees.
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| Abilities that deal melee damage, such as {{HeroIcon|Viscous}}' {{AbilityIcon|Puddle Punch}} or {{HeroIcon|Calico}}'s {{AbilityIcon|Leaping Slash}}, will not affect the machine.
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| The machine's health is indicated by the lightbulbs at the top of the machine: The first melee attack will cause all the lights to turn on and further hits will cause them to turn off from right to left. A light melee will turn off one bulb per hit and a heavy melee turns off two bulbs.
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| Note: {{HeroIcon|Pocket}} with {{AbilityIcon|Barrage}} stacks can deal more damage per hit to the Sinner's. This is likely a bug.
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| === Jackpot ===
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| [[File:Vault music hit 05.mp3|right|thumb|Jackpot fanfare music]]
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| [[File:Sinners sacrifice jackpot.png|right|thumb|215x215px|Ideal jackpot timing for a heavy melee last hit]]
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| After being reduced to one or zero bulbs (400 damage taken), the Sinner's Sacrifice will enter a looping '''{{NpcData|neutral_sinners_sacrifice|VaultMiniGameTime}}'''-second timing minigame. The lights will begin turning on from left to right accompanied by a count of 8 sound effects.
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| Hitting the machine within the final '''{{NpcData|neutral_sinners_sacrifice|VaultSuccessDestroyTime}}'''-second window when all the bulbs are on will cause a "Jackpot," represented by the last hit dealing 100 damage regardless of melee type, fanfare playing, and the slot rolls landing on three red eyes. If the Jackpot timing is missed, the player receives the same soul reward as a regular final hit.
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| Retaliation damage is deactivated during this state.
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| == Rewards ==
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| === Souls ===
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| Each Sinner's Sacrifice internally holds a total bounty value that increases over the course of a match. This value starts at {{Souls|{{#expr: {{NpcData|neutral_sinners_sacrifice|GoldReward}} * 2}}}} and grows by {{Souls|{{#expr: {{NpcData|neutral_sinners_sacrifice|GoldReward}} * {{NpcData|neutral_sinners_sacrifice|GoldRewardBonusPercentPerMinute}} / 100 * 2 round 2}}}} per minute from the beginning of the match.
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| {{SoulsValueTable|sinners=1}}
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| This total value is distributed in [[Souls#Unsecured Souls|Unsecured Souls]] with each hit:
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| * A '''light melee''' grants the total value divided by 20, rounded.
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| * A '''heavy melee''' grants the total value divided by 10, rounded.
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| * The '''final hit''' grants the total value divided by 2 (rounded), plus one heavy melee payout.
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| * A '''Jackpot''' adds 1 bonus soul to the final hit payout.
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| The payout is intended to grant half of its souls from melee attacks and the other half when destroyed. However, due to rounding on each hit, the total souls granted may be slightly more or less than the internal value shown above.
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| If multiple people hit the machine, subsequent melee attacks will attempt to evenly distribute the payout to everyone that has hit it. If there is a remainder after the division, the most recent attacker receives the extra soul.
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| === Buffs ===
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| Successfully hitting the Jackpot provides the player with stacks of [[permanent buffs]].
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| * Hitting the jackpot with a '''light melee''' gives the player 1 buff.
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| * Hitting with a '''heavy melee''' gives 4 buffs.
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| To get the jackpot with a heavy melee last hit, the heavy melee needs to be charged before the 2nd-to-last lightbulb lights up.
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| {{Permanent buffs}}
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| == Update history ==
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| {{Update history}}
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| == 3D model ==
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| {{3D Model|Sinner's Sacrifice machine|alt_name=Sinner's Sacrifice}}
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| == Trivia ==
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| [[File:Vault NP.png|thumb|223x223px|''Neon Prime'' Vault]]
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| * In [[Neon Prime|''Neon Prime'']] and early ''Deadlock,'' Sinner's Sacrifices were originally designed as '''Vaults''', and didn't have the jackpot mechanic.
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| ** Their current minimap icon is still based on the Vaults, being depicted as a rectangle with a circle in the middle.
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| {{Clear}}
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| == Navigation ==
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| {{Navbox gameplay}} | | {{Navbox gameplay}} |