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Each Sinner's Sacrifice internally holds a total bounty value that increases over the course of a match. This value starts at {{Souls|{{#expr: {{NpcData|neutral_sinners_sacrifice|GoldReward}} * 2}}}} and grows by {{Souls|{{#expr: {{NpcData|neutral_sinners_sacrifice|GoldReward}} * {{NpcData|neutral_sinners_sacrifice|GoldRewardBonusPercentPerMinute}} / 100 * 2 round 2}}}} per minute from the beginning of the match. | Each Sinner's Sacrifice internally holds a total bounty value that increases over the course of a match. This value starts at {{Souls|{{#expr: {{NpcData|neutral_sinners_sacrifice|GoldReward}} * 2}}}} and grows by {{Souls|{{#expr: {{NpcData|neutral_sinners_sacrifice|GoldReward}} * {{NpcData|neutral_sinners_sacrifice|GoldRewardBonusPercentPerMinute}} / 100 * 2 round 2}}}} per minute from the beginning of the match. | ||
{{ | The table below shows its approximate total worth at key intervals. | ||
{| class="wikitable" style="text-align:center" | |||
! Time in Match (min) | |||
! Total Souls Worth | |||
|- | |||
| 8 <small>(Initial Spawn)</small> | |||
| {{Souls|{{#expr: floor(({{NpcData|neutral_sinners_sacrifice|GoldReward}} + ({{NpcData|neutral_sinners_sacrifice|GoldReward}} * {{NpcData|neutral_sinners_sacrifice|GoldRewardBonusPercentPerMinute}} / 100 * 8)) * 2)}}}} | |||
|- | |||
| 10 | |||
| {{Souls|{{#expr: floor(({{NpcData|neutral_sinners_sacrifice|GoldReward}} + ({{NpcData|neutral_sinners_sacrifice|GoldReward}} * {{NpcData|neutral_sinners_sacrifice|GoldRewardBonusPercentPerMinute}} / 100 * 10)) * 2)}}}} | |||
|- | |||
| 15 | |||
| {{Souls|{{#expr: floor(({{NpcData|neutral_sinners_sacrifice|GoldReward}} + ({{NpcData|neutral_sinners_sacrifice|GoldReward}} * {{NpcData|neutral_sinners_sacrifice|GoldRewardBonusPercentPerMinute}} / 100 * 15)) * 2)}}}} | |||
|- | |||
| 20 | |||
| {{Souls|{{#expr: floor(({{NpcData|neutral_sinners_sacrifice|GoldReward}} + ({{NpcData|neutral_sinners_sacrifice|GoldReward}} * {{NpcData|neutral_sinners_sacrifice|GoldRewardBonusPercentPerMinute}} / 100 * 20)) * 2)}}}} | |||
|- | |||
| 25 | |||
| {{Souls|{{#expr: floor(({{NpcData|neutral_sinners_sacrifice|GoldReward}} + ({{NpcData|neutral_sinners_sacrifice|GoldReward}} * {{NpcData|neutral_sinners_sacrifice|GoldRewardBonusPercentPerMinute}} / 100 * 25)) * 2)}}}} | |||
|- | |||
| 30 | |||
| {{Souls|{{#expr: floor(({{NpcData|neutral_sinners_sacrifice|GoldReward}} + ({{NpcData|neutral_sinners_sacrifice|GoldReward}} * {{NpcData|neutral_sinners_sacrifice|GoldRewardBonusPercentPerMinute}} / 100 * 30)) * 2)}}}} | |||
|- | |||
| 35 | |||
| {{Souls|{{#expr: floor(({{NpcData|neutral_sinners_sacrifice|GoldReward}} + ({{NpcData|neutral_sinners_sacrifice|GoldReward}} * {{NpcData|neutral_sinners_sacrifice|GoldRewardBonusPercentPerMinute}} / 100 * 35)) * 2)}}}} | |||
|- | |||
| 40 | |||
| {{Souls|{{#expr: floor(({{NpcData|neutral_sinners_sacrifice|GoldReward}} + ({{NpcData|neutral_sinners_sacrifice|GoldReward}} * {{NpcData|neutral_sinners_sacrifice|GoldRewardBonusPercentPerMinute}} / 100 * 40)) * 2)}}}} | |||
|- | |||
| 45 | |||
| {{Souls|{{#expr: floor(({{NpcData|neutral_sinners_sacrifice|GoldReward}} + ({{NpcData|neutral_sinners_sacrifice|GoldReward}} * {{NpcData|neutral_sinners_sacrifice|GoldRewardBonusPercentPerMinute}} / 100 * 45)) * 2)}}}} | |||
|- | |||
| 50 | |||
| {{Souls|{{#expr: floor(({{NpcData|neutral_sinners_sacrifice|GoldReward}} + ({{NpcData|neutral_sinners_sacrifice|GoldReward}} * {{NpcData|neutral_sinners_sacrifice|GoldRewardBonusPercentPerMinute}} / 100 * 50)) * 2)}}}} | |||
|} | |||
This total value is distributed in [[Souls#Unsecured Souls|Unsecured Souls]] with each hit: | This total value is distributed in [[Souls#Unsecured Souls|Unsecured Souls]] with each hit: | ||
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* A '''heavy melee''' grants the total value divided by 10, rounded. | * A '''heavy melee''' grants the total value divided by 10, rounded. | ||
* The '''final hit''' grants the total value divided by 2 (rounded), plus one heavy melee payout. | * The '''final hit''' grants the total value divided by 2 (rounded), plus one heavy melee payout. | ||
* A '''Jackpot''' adds 1 bonus soul to the final hit payout. | * A '''Jackpot''' adds 1 bonus soul to the final hit payout. Niggers | ||
The payout is intended to grant half of its souls from melee attacks and the other half when destroyed. However, due to rounding on each hit, the total souls granted may be slightly more or less than the internal value shown above. | The payout is intended to grant half of its souls from melee attacks and the other half when destroyed. However, due to rounding on each hit, the total souls granted may be slightly more or less than the internal value shown above. | ||
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=== Buffs === | === Buffs === | ||
Successfully hitting the Jackpot provides the player with stacks of [[ | Successfully hitting the Jackpot provides the player with stacks of the [[Golden Statue]] buff. | ||
* Hitting the jackpot with a '''light melee''' gives the player 1 buff. | * Hitting the jackpot with a '''light melee''' gives the player 1 buff. | ||
* Hitting with a '''heavy melee''' gives 4 buffs. | * Hitting with a '''heavy melee''' gives 4 buffs. | ||
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{{Update history}} | {{Update history}} | ||
== Trivia == | == Trivia == | ||