Editing Sinner's Sacrifice

Jump to navigation Jump to search
Warning: You are not logged in. Once you make an edit, a temporary account will be created for you. Learn more. Log in or create an account to continue receiving notifications after this account expires, and to access other features.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision Your text
Line 42: Line 42:
Each Sinner's Sacrifice internally holds a total bounty value that increases over the course of a match. This value starts at {{Souls|{{#expr: {{NpcData|neutral_sinners_sacrifice|GoldReward}} * 2}}}} and grows by {{Souls|{{#expr: {{NpcData|neutral_sinners_sacrifice|GoldReward}} * {{NpcData|neutral_sinners_sacrifice|GoldRewardBonusPercentPerMinute}} / 100 * 2 round 2}}}} per minute from the beginning of the match.
Each Sinner's Sacrifice internally holds a total bounty value that increases over the course of a match. This value starts at {{Souls|{{#expr: {{NpcData|neutral_sinners_sacrifice|GoldReward}} * 2}}}} and grows by {{Souls|{{#expr: {{NpcData|neutral_sinners_sacrifice|GoldReward}} * {{NpcData|neutral_sinners_sacrifice|GoldRewardBonusPercentPerMinute}} / 100 * 2 round 2}}}} per minute from the beginning of the match.


{{SoulsValueTable|sinners=1}}
The table below shows its approximate total worth at key intervals.
 
{| class="wikitable" style="text-align:center"
! Time in Match (min)
! Total Souls Worth
|-
| 8 <small>(Initial Spawn)</small>
| {{Souls|{{#expr: floor(({{NpcData|neutral_sinners_sacrifice|GoldReward}} + ({{NpcData|neutral_sinners_sacrifice|GoldReward}} * {{NpcData|neutral_sinners_sacrifice|GoldRewardBonusPercentPerMinute}} / 100 * 8)) * 2)}}}}
|-
| 10
| {{Souls|{{#expr: floor(({{NpcData|neutral_sinners_sacrifice|GoldReward}} + ({{NpcData|neutral_sinners_sacrifice|GoldReward}} * {{NpcData|neutral_sinners_sacrifice|GoldRewardBonusPercentPerMinute}} / 100 * 10)) * 2)}}}}
|-
| 15
| {{Souls|{{#expr: floor(({{NpcData|neutral_sinners_sacrifice|GoldReward}} + ({{NpcData|neutral_sinners_sacrifice|GoldReward}} * {{NpcData|neutral_sinners_sacrifice|GoldRewardBonusPercentPerMinute}} / 100 * 15)) * 2)}}}}
|-
| 20
| {{Souls|{{#expr: floor(({{NpcData|neutral_sinners_sacrifice|GoldReward}} + ({{NpcData|neutral_sinners_sacrifice|GoldReward}} * {{NpcData|neutral_sinners_sacrifice|GoldRewardBonusPercentPerMinute}} / 100 * 20)) * 2)}}}}
|-
| 25
| {{Souls|{{#expr: floor(({{NpcData|neutral_sinners_sacrifice|GoldReward}} + ({{NpcData|neutral_sinners_sacrifice|GoldReward}} * {{NpcData|neutral_sinners_sacrifice|GoldRewardBonusPercentPerMinute}} / 100 * 25)) * 2)}}}}
|-
| 30
| {{Souls|{{#expr: floor(({{NpcData|neutral_sinners_sacrifice|GoldReward}} + ({{NpcData|neutral_sinners_sacrifice|GoldReward}} * {{NpcData|neutral_sinners_sacrifice|GoldRewardBonusPercentPerMinute}} / 100 * 30)) * 2)}}}}
|-
| 35
| {{Souls|{{#expr: floor(({{NpcData|neutral_sinners_sacrifice|GoldReward}} + ({{NpcData|neutral_sinners_sacrifice|GoldReward}} * {{NpcData|neutral_sinners_sacrifice|GoldRewardBonusPercentPerMinute}} / 100 * 35)) * 2)}}}}
|-
| 40
| {{Souls|{{#expr: floor(({{NpcData|neutral_sinners_sacrifice|GoldReward}} + ({{NpcData|neutral_sinners_sacrifice|GoldReward}} * {{NpcData|neutral_sinners_sacrifice|GoldRewardBonusPercentPerMinute}} / 100 * 40)) * 2)}}}}
|-
| 45
| {{Souls|{{#expr: floor(({{NpcData|neutral_sinners_sacrifice|GoldReward}} + ({{NpcData|neutral_sinners_sacrifice|GoldReward}} * {{NpcData|neutral_sinners_sacrifice|GoldRewardBonusPercentPerMinute}} / 100 * 45)) * 2)}}}}
|-
| 50
| {{Souls|{{#expr: floor(({{NpcData|neutral_sinners_sacrifice|GoldReward}} + ({{NpcData|neutral_sinners_sacrifice|GoldReward}} * {{NpcData|neutral_sinners_sacrifice|GoldRewardBonusPercentPerMinute}} / 100 * 50)) * 2)}}}}
|}


This total value is distributed in [[Souls#Unsecured Souls|Unsecured Souls]] with each hit:
This total value is distributed in [[Souls#Unsecured Souls|Unsecured Souls]] with each hit:
Line 48: Line 83:
*  A '''heavy melee''' grants the total value divided by 10, rounded.
*  A '''heavy melee''' grants the total value divided by 10, rounded.
*  The '''final hit''' grants the total value divided by 2 (rounded), plus one heavy melee payout.
*  The '''final hit''' grants the total value divided by 2 (rounded), plus one heavy melee payout.
*  A '''Jackpot''' adds 1 bonus soul to the final hit payout.
*  A '''Jackpot''' adds 1 bonus soul to the final hit payout. Niggers


The payout is intended to grant half of its souls from melee attacks and the other half when destroyed. However, due to rounding on each hit, the total souls granted may be slightly more or less than the internal value shown above.
The payout is intended to grant half of its souls from melee attacks and the other half when destroyed. However, due to rounding on each hit, the total souls granted may be slightly more or less than the internal value shown above.
Line 55: Line 90:


=== Buffs ===
=== Buffs ===
Successfully hitting the Jackpot provides the player with stacks of [[permanent buffs]].
Successfully hitting the Jackpot provides the player with stacks of the [[Golden Statue]] buff.
*  Hitting the jackpot with a '''light melee''' gives the player 1 buff.
*  Hitting the jackpot with a '''light melee''' gives the player 1 buff.
*  Hitting with a '''heavy melee''' gives 4 buffs.
*  Hitting with a '''heavy melee''' gives 4 buffs.
Line 66: Line 101:
{{Update history}}
{{Update history}}


== 3D model ==
{{3D Model|Sinner's Sacrifice machine|alt_name=Sinner's Sacrifice}}


== Trivia ==
== Trivia ==
Please note that all contributions to The Deadlock Wiki are considered to be released under the Creative Commons Attribution-NonCommercial-ShareAlike (see Deadlock:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!
Cancel Editing help (opens in new window)