Editing Sinner's Sacrifice

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[[File:Vault music hit 05.mp3|right|thumb|Jackpot fanfare music]]
[[File:Vault music hit 05.mp3|right|thumb|Jackpot fanfare music]]
[[File:Sinners sacrifice jackpot.png|right|thumb|215x215px|Ideal jackpot timing for a heavy melee last hit]]
[[File:Sinners sacrifice jackpot.png|right|thumb|215x215px|Ideal jackpot timing for a heavy melee last hit]]
After being reduced to one or zero bulbs (400 damage taken), the Sinner's Sacrifice will enter a looping '''{{NpcData|neutral_sinners_sacrifice|VaultMiniGameTime}}'''-second timing minigame. The lights will begin turning on from left to right accompanied by a count of 8 sound effects.
After being reduced to one or zero bulbs (400 damage taken), the Sinner's Sacrifice will enter a looping '''{{NpcData|neutral_sinners_sacrifice|MinigameDuration}}'''-second timing minigame. The lights will begin turning on from left to right accompanied by a count of 8 sound effects.


Hitting the machine within the final '''{{NpcData|neutral_sinners_sacrifice|VaultSuccessDestroyTime}}'''-second window when all the bulbs are on will cause a "Jackpot," represented by the last hit dealing 100 damage regardless of melee type, fanfare playing, and the slot rolls landing on three red eyes. If the Jackpot timing is missed, the player receives the same soul reward as a regular final hit.
Hitting the machine within the final '''{{NpcData|neutral_sinners_sacrifice|MinigameHitWindow}}'''-second window when all the bulbs are on will cause a "Jackpot," represented by the last hit dealing 100 damage regardless of melee type, fanfare playing, and the slot rolls landing on three red eyes. If the Jackpot timing is missed, the player receives the same soul reward as a regular final hit.


Retaliation damage is deactivated during this state.
Retaliation damage is deactivated during this state.
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