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| Latest revision | Your text | ||
| Line 2: | Line 2: | ||
| contents = | | contents = | ||
{{Update history table/row | {{Update history table/row | ||
| update = | | update = November 7, 2024 | ||
| changes = | | changes = | ||
* Now | *Now grants +15% Weapon Damage | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = | | update = November 1, 2024 | ||
| changes = | | changes = | ||
* | *Max HP Steal is now affected by falloff | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = | | update = October 10, 2024 | ||
| changes = | | changes = | ||
* | *HP Steal Per Bullet increased from 45 to 50 | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = | | update = September 26, 2024 | ||
| changes = | | changes = | ||
* Now grants Bullet Resistance | *Now a T4 Vitality Item | ||
*No longer grants +28% Weapon Damage | |||
*Now grants +18% Bullet Resistance | |||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = | | update = August 29, 2024 | ||
| changes = | | changes = | ||
* | *Weapon Damage Reduced: 40% > 28% | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = | | update = August 22, 2024 | ||
| changes = | | changes = | ||
* | *Dying with Siphon Bullets stacks will now cause you to lose 2 stacks no matter who killed you (rather than returning 1 only if the victim killed you back) | ||
* | *Fixed Siphon Bullets acting as spirit damage for procs | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = | | update = August 15, 2024 | ||
| changes = | | changes = | ||
* | *You permanently steal 1 stack (45 HP) from the enemy if they die under the debuff. If an enemy you stole a stack from kills you, they regain 1 stack back | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = | | update = August 1, 2024 | ||
| changes = | | changes = | ||
* | *Weapon damage is no longer conditional on 15m, now always gives +40% Weapon Damage (previously gave +45% when close) | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = | | update = July 18, 2024 | ||
| changes = | | changes = | ||
* | *Max frequency improved from 1s to 0.8s | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = | | update = July 4, 2024 | ||
| changes = | | changes = | ||
* | *Steal duration increased from 15s to 20s | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = | | update = June 27, 2024 | ||
| changes = | | changes = | ||
* Max HP Steal | *Max HP Steal duration increased from 12s to 15s | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = | | update = June 20, 2024 | ||
| changes = | | changes = | ||
*Max HP Steal increased from 40 to 45 | |||
* Max HP Steal increased from 40 to 45 | |||
}} | }} | ||
}} | }} | ||
[[Category:Item changelogs]] | [[Category:Item changelogs]] | ||