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Each application will steal up to {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|HealthStealPctHero}}% max HP from afflicted targets, but the amount siphoned is reduced with falloff and the flat damage dealt may interact with certain passives. | Each application will steal up to {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|HealthStealPctHero}}% max HP from afflicted targets, but the amount siphoned is reduced with falloff and the flat damage dealt may interact with certain passives. | ||
* The damage dealt by Siphon Bullets cannot be increased or decreased by Bullet Resist, Spirit Resist, or damage amplification ({{HeroIcon|Pocket}}'s {{AbilityIcon|Barrage}} or | * The damage dealt by Siphon Bullets cannot be increased or decreased by Bullet Resist, Spirit Resist, or damage amplification ({{HeroIcon|Pocket}}'s {{AbilityIcon|Barrage}} or [[Escalating Exposure]]). | ||
* {{HeroIcon|Shiv}}'s {{AbilityIcon|Bloodletting}} passive will reduce the flat damage dealt by Siphon Bullets, but Shiv will still lose {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|HealthStealPctHero}}% max HP per application. | * {{HeroIcon|Shiv}}'s {{AbilityIcon|Bloodletting}} passive will reduce the flat damage dealt by Siphon Bullets, but Shiv will still lose {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|HealthStealPctHero}}% max HP per application. | ||
* The damage dealt by Siphon Bullets will still trigger | * The damage dealt by Siphon Bullets will still trigger Abram's regeneration passive | ||
* The damage dealt by Siphon Bullets does not proc item effects. | * The damage dealt by Siphon Bullets does not proc item effects. | ||
* Siphon Bullets does not trigger if the initial bullet deals 0 damage. | * Siphon Bullets does not trigger if the initial bullet deals 0 damage. | ||