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{{Infobox item/auto|Siphon Bullets}}{{Quotation|[[Shopkeeper]]|Allow me to provide the answer to the age old question, what if [[Oathkeeper]] was a gun?
{{Infobox item
| item_imagefilepath = Siphon Bullets
| item_name = Siphon Bullets
| item_type = Vitality
| item_tier = 4
| has_components = false
| has_passive1 = true
| has_passive2 = false
| has_active1 = false
| has_iscomponentof = false
| item_stat1 = +18% Bullet Resistance
| souls = 6,200
| passive1_description = Your bullets temporarily steal Max [[Health|HP]] from enemies. Enemies regain their stolen health when the debuff expires. Permanently steal one stack of health if a siphoned target dies and lose 2 stacks if you die.
| passive1_cooldown =
| passive1_stat1 = 50 Max HP Steal Per Bullet
| passive1_stat2 = 20s Steal Duration
}}
}}
{{ItemSummary|{{#var:item_key_or_en}}}}
__NOTOC__
'''Siphon Bullets''' is a Tier 4 Weapon [[Item]] that provides increased Bullet Resistance.


== Notes ==
'''Siphon Bullets''' has a passive effect which causes the user's bullets to temporarily steal Max Health from targets. If an enemy dies while affected by Siphon Bullets, the user steals permanent health.
Shooting an enemy hero deals {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|HealthStealPctHero}}% max HP damage and applies the ''Siphon Bullets'' debuff, which reduces the target's max HP by the amount of damage dealt, and increases the user's max HP while healing them by the same amount.


The max HP steal lasts for {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|StealDuration}} seconds (affected by [[Debuff Resist]]), refreshes on subsequent applications, and stacks infinitely. Stealing max HP from an enemy places the effect on a  {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|ProcCooldown}}s cooldown (affected by [[Cooldown Reduction|Item Cooldown Reduction]]).
It can be purchased from the [[Shop]] for {{Souls|6,200}}.


Each application will steal up to {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|HealthStealPctHero}}% max HP from afflicted targets, but the amount siphoned is reduced with falloff and the flat damage dealt may interact with certain passives.
== Recommended Heroes ==
*N/A


* The damage dealt by Siphon Bullets cannot be increased or decreased by Bullet Resist, Spirit Resist, or damage amplification ({{HeroIcon|Pocket}}'s {{AbilityIcon|Barrage}} or {{ItemIcon|Escalating Exposure}}).
== Notes ==
* {{HeroIcon|Shiv}}'s {{AbilityIcon|Bloodletting}} passive will reduce the flat damage dealt by Siphon Bullets, but Shiv will still lose {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|HealthStealPctHero}}% max HP per application.
Shooting an enemy hero deals 50 damage and applies 1 stack of ''Siphon''* for 20 seconds, refreshing on subsequent applications, and stacking infinitely. Afflicting an enemy with ''Siphon'' places the effect on a per-user cooldown of 0.8 seconds. Each stack of ''Siphon'' lowers the maximum health of affected heroes by 50.
* The damage dealt by Siphon Bullets will still trigger {{HeroIcon|Abrams}}' {{AbilityIcon|Infernal Resilience}} regeneration passive.
* The damage dealt by Siphon Bullets does not proc item effects.
* Siphon Bullets does not trigger if the initial bullet deals 0 damage.
* Siphon Bullets can not be applied on multiple targets by {{ItemIcon|Ricochet}} due to its {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|ProcCooldown}}s cooldown, only the initial target will receive the debuff.
* Due to the max HP steal being based on the ''current'' max HP, which decreases after each proc, the damage dealt decays exponentially, meaning subsequent applications deal less damage.
* Siphon Bullets' current and max HP increase for its user can proc [[Healing Tempo]], but is not affected by healing reduction.  


For each instance of max HP steal on an enemy, the user gains the same amount of max HP, equal to the stolen health. When an enemy has their max HP steal duration refreshed, the whole amount of max HP that was gained from that enemy also has its duration refreshed. If max HP has been gained from multiple enemies, refreshing the steal duration on one enemy will only refresh the duration of all max HP gained from that specific target, and the buff indicator will show the duration of the instance with the least time left.
* The damage dealt by Siphon Bullets is not able to be increased in any way or lowered in any way by Bullet Resist or Spirit Resist. (Shiv's Bloodletting has a bug which enables him to entirely mitigate a portion of this dealt damage as it is visually deferred but he does not take damage).
* The damage is not subject to damage falloff and does not proc item effects.
* Siphon Bullets can be applied by {{ItemIcon|Ricochet}}, but the per-user cooldown of 0.8 seconds still applies.


* If an enemies steal duration expires, the enemy is healed by the same amount of the regained max HP.
Upon inflicting ''Siphon'' on an enemy, the user gains one stack of ''Siphoning'' for 20 seconds and then heals 50 health. Each stack of ''Siphoning'' increases maximum health by 50. When an enemy with ''Siphon'' has their stacks refreshed, the ''Siphoning'' stacks gained from that enemy also have their duration refreshed. If ''Siphoning'' stacks have been gained from multiple enemies, refreshing the duration of ''Siphon'' on an enemy will only refresh the duration of ''Siphoning'' stacks gained from that target.
* Stolen max HP can be regained by debuff removal, but this does not remove the gained max HP from the owner of Siphon Bullets.
* Selling Siphon Bullets does not remove the max HP steal from affected enemies.


Health gained from Siphon Bullets is visible on the user's healthbar to allies and enemies.
When an enemy affected by ''Siphon'' dies, the item holder heals 50 health and gains one invisible stack of ''Siphoner.'' Additionally, the killed enemy gains one invisible and uncleansable stack of ''Siphoned.'' Upon death, the two most recently applied ''Siphoned'' stacks are removed from their targets and the item holder will lose two stacks of ''Siphoner.''
<gallery widths={{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|StealDuration}}0 heights={{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|StealDuration}}0>
File:Ally Siphon Bullets POV.png|Ally Siphon Bullets' gained health
File:Siphon Bullets on Enemy.png|Enemy Siphon Bullets' gained health
</gallery>


* Selling Siphon Bullets does not remove ''Siphoned'' from affected enemies.
Health gained from ''Siphoning'' is visible on the user's healthbar to allies and enemies.
[[File:Ally Siphon Bullets POV.png|alt=Ally Siphon Bullets' gained health|thumb|128x128px|Ally Siphon Bullets' gained health|none]][[File:Siphon Bullets on Enemy.png|thumb|132x132px|Enemy Siphon Bullets' gained health|none]]<nowiki>*</nowiki>All visible buff/debuff stacks are labelled as "Siphon Bullets" in-game. The health gained from kills is not explicitly displayed to the item holder or the target. Terms have been adjusted for clarity on this page.
{{clear}}
== Update history ==
== Update history ==
{{Main|Siphon Bullets/Update history|l1=Update history}}
{{Update history}}
{{Update history}}


== Trivia ==
{{Item_Navbox}}
 
[[Category:Items]]
* Before the [[Update:March 6, 2026|March 6, 2026]] update, Siphon Bullets could permanently steal Max HP on hero kill, with the killer losing the stolen health if they died. This allowed a player to get "negative health" and become unkillable by dying multiple times under the effect of Siphon Bullets.
 
== Navigation ==
{{Item Navbox}}
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