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{{Infobox item/auto|Siphon Bullets}} | {{Infobox item/auto|Siphon Bullets}} | ||
{{ItemSummary|{{#var:item_key_or_en}}}} | {{ItemSummary|{{#var:item_key_or_en}}}} | ||
== Notes == | == Notes == | ||
Shooting an enemy hero deals {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|HealthStealPctHero}}% max HP damage and applies the ''Siphon Bullets'' debuff, which reduces the target's max HP by the amount of damage dealt, and increases the user's max HP while healing them by the same amount. | Shooting an enemy hero deals {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|HealthStealPctHero}}% max HP damage and applies the ''Siphon Bullets'' debuff, which reduces the target's max HP by the amount of damage dealt, and increases the user's max HP while healing them by the same amount. | ||
The max HP steal lasts for {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|StealDuration}} seconds (affected by [[Debuff Resist]]), refreshes on subsequent applications, and stacks infinitely. Stealing max HP from an enemy places the effect on a {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|ProcCooldown}}s cooldown (affected by [[Cooldown Reduction|Item Cooldown Reduction]]). | The max HP steal lasts for {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|StealDuration}} seconds (affected by [[Debuff Resist]]), refreshes on subsequent applications, and stacks infinitely. Stealing max HP from an enemy places the effect on a {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|ProcCooldown}}s cooldown (affected by [[Cooldown Reduction|Item Cooldown Reduction]]). | ||
Each application will steal | Each application will always steal {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|HealthStealPctHero}}% max HP from afflicted targets, but the flat damage dealt may interact with certain passives. | ||
* The damage dealt by Siphon Bullets cannot be increased or decreased by Bullet Resist, Spirit Resist, or damage amplification ({{HeroIcon|Pocket}}'s {{AbilityIcon|Barrage}} or | * The damage dealt by Siphon Bullets cannot be increased or decreased by Bullet Resist, Spirit Resist, or damage amplification ({{HeroIcon|Pocket}}'s {{AbilityIcon|Barrage}} or [[Escalating Exposure]]). | ||
* {{HeroIcon|Shiv}}'s {{AbilityIcon|Bloodletting}} passive will reduce the flat damage dealt by Siphon Bullets, but Shiv will still lose {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|HealthStealPctHero}}% max HP per application. | * {{HeroIcon|Shiv}}'s {{AbilityIcon|Bloodletting}} passive will reduce the flat damage dealt by Siphon Bullets, but Shiv will still lose {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|HealthStealPctHero}}% max HP per application. | ||
* The damage dealt by Siphon Bullets will still trigger | * The damage dealt by Siphon Bullets will still trigger Abram's regeneration passive | ||
* The damage dealt by Siphon Bullets does not proc item effects. | * The damage dealt by Siphon Bullets does not proc item effects. | ||
* Siphon Bullets does not trigger if the initial bullet deals 0 damage. | * Siphon Bullets does not trigger if the initial bullet deals 0 damage. | ||
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{{Update history}} | {{Update history}} | ||
{{Item Navbox}} | {{Item Navbox}} | ||