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{{Infobox item | {{Infobox item | ||
|item_imagefilepath=Siphon Bullets | |||
|item_name=Siphon Bullets | |||
|item_type=Vitality | |||
|item_tier=4 | |||
|has_components=false | |||
|has_passive1=true | |||
|has_iscomponentof=false | |||
|item_stat1=+18% Bullet Resistance | |||
|souls=6,200 | |||
|passive1_description=Your bullets temporarily steal Max [[Health|HP]] from enemies. Enemies regain their stolen health when the debuff expires. Permanently steal one stack of health if a siphoned target dies and lose 2 stacks if you die. | |||
|passive1_cooldown= | |||
|passive1_stat1=45 Max HP Steal Per Bullet | |||
|passive1_stat2=20s Steal Duration}} | |||
__NOTOC__ | |||
'''Siphon Bullets''' is a Tier 4 Weapon [[Item]] that provides increased Bullet Resistance. | |||
'''Siphon Bullets''' has a passive effect which causes the user's bullets to temporarily steal Max Health from targets. If an enemy dies while affected by Siphon Bullets, the user gains permanent health that can be lost upon death. | |||
It can be purchased from the [[Shop]] for {{Souls|6,200}}. | |||
=== Recommended Heroes === | |||
*N/A | |||
=== Notes === | |||
Shooting an enemy hero deals 45 damage and applies 1 stack of ''Siphon''* for 20 seconds, refreshing on subsequent applications, and stacking infinitely. Afflicting an enemy with ''Siphon'' places the effect on a per-user cooldown of 0.8 seconds. Each stack of ''Siphon'' lowers the maximum health of affected heroes by 45. | |||
* The damage dealt by Siphon Bullets | * The damage dealt by Siphon Bullets is not able to be increased in any way or lowered in any way by Bullet Resist or Spirit Resist. (Shiv's Bloodletting has a bug which enables him to entirely mitigate a portion of this dealt damage as it is visually deferred but he does not take damage). | ||
* The damage is not subject to damage falloff and does not proc item effects. | |||
* The damage | * Siphon Bullets can be applied by [[Ricochet]], but the per-user cooldown of 0.8 seconds still applies. | ||
* Siphon Bullets can | |||
Upon inflicting ''Siphon'' on an enemy, the user gains one stack of ''Siphoning'' for 20 seconds and then heals 0.45 health for every 1% of maximum health they are missing, up to 45 at 100% missing health. Each stack of ''Siphoning'' increases maximum health by 45. When an enemy with ''Siphon'' has their stacks refreshed, the ''Siphoning'' stacks gained from that enemy also have their duration refreshed. If ''Siphoning'' stacks have been gained from multiple enemies, refreshing the duration of ''Siphon'' on an enemy will only refresh the duration of ''Siphoning'' stacks gained from that target. | |||
When an enemy affected by ''Siphon'' dies, the item holder heals 45 health and gains one invisible stack of ''Siphoner.'' Additionally, the killed enemy gains one invisible and uncleansable stack of ''Siphoned.'' Upon death, the two most recently applied ''Siphoned'' stacks are removed from their targets and the item holder will lose two stacks of ''Siphoner.'' | |||
* Selling Siphon Bullets does not remove ''Siphoned'' or ''Siphoner'' from their targets. | |||
<nowiki>*</nowiki>All visible buff/debuff stacks are labelled as "Siphon Bullets" in-game. The health gained from kills is not explicitly displayed to the item holder or the target. Terms have been adjusted for clarity on this page.{{clear}} | |||
== Update history == | == Update history == | ||
{{Update history | {{Update history table | ||
| contents = | |||
== | {{Update history table/row | ||
| update = September 26, 2024 | |||
* | | changes = | ||
*Now a T4 Vitality Item | |||
*No longer grants +28% Weapon Damage | |||
{{ | *Now grants +18% Bullet Resistance | ||
}} | |||
{{Update history table/row | |||
| update = August 29, 2024 | |||
| changes = | |||
*Weapon Damage Reduced: 40% > 28% | |||
}} | |||
}} | |||
{{Item_Navbox}} | |||