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Added more technical info based on sandbox testing |
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Shooting an enemy hero deals 50 damage and applies 1 stack of ''Siphon''* for 20 seconds, refreshing on subsequent applications, and stacking infinitely. Afflicting an enemy with ''Siphon'' places the effect on a per-user cooldown of 0.8 seconds. Each stack of ''Siphon'' lowers the maximum health of affected heroes by 50. | Shooting an enemy hero deals 50 damage and applies 1 stack of ''Siphon''* for 20 seconds, refreshing on subsequent applications, and stacking infinitely. Afflicting an enemy with ''Siphon'' places the effect on a per-user cooldown of 0.8 seconds. Each stack of ''Siphon'' lowers the maximum health of affected heroes by 50. | ||
* The damage dealt by Siphon Bullets | Each stack of Siphon will always remove 50 max HP from afflicted targets, but the flat damage dealt may interact with certain passives (tested at half HP to visualize damage dealt independently from max HP loss). | ||
* The damage is not subject to damage falloff and does not proc item effects. | |||
* The 50 damage dealt by Siphon Bullets cannot be increased or decreased by Bullet Resist, Spirit Resist, or damage amplification (Pocket's 1 or Escalating Exposure). | |||
* Shiv's Bloodletting passive will reduce the flat damage dealt by Siphon Bullets, but Shiv will still lose 50 max HP per stack | |||
* The 50 damage dealt by Siphon Bullets will still trigger Abram's regeneration passive | |||
* The damage dealt by Siphon Bullets is not subject to damage falloff and does not proc item effects. | |||
* Siphon Bullets does not trigger if the initial bullet deals 0 damage | |||
* Siphon Bullets can be applied by {{ItemIcon|Ricochet}}, but the per-user cooldown of 0.8 seconds still applies. | * Siphon Bullets can be applied by {{ItemIcon|Ricochet}}, but the per-user cooldown of 0.8 seconds still applies. | ||
Upon inflicting ''Siphon'' on an enemy, the user gains one stack of ''Siphoning'' for 20 seconds and then heals 50 health. Each stack of ''Siphoning'' increases maximum health by 50. When an enemy with ''Siphon'' has their stacks refreshed, the ''Siphoning'' stacks gained from that enemy also have their duration refreshed. If ''Siphoning'' stacks have been gained from multiple enemies, refreshing the duration of ''Siphon'' on an enemy will only refresh the duration of ''Siphoning'' stacks gained from that target. | Upon inflicting ''Siphon'' on an enemy, the user gains one stack of ''Siphoning'' for 20 seconds and then heals 50 health. Each stack of ''Siphoning'' increases maximum health by 50. When an enemy with ''Siphon'' has their stacks refreshed, the ''Siphoning'' stacks gained from that enemy also have their duration refreshed. If ''Siphoning'' stacks have been gained from multiple enemies, refreshing the duration of ''Siphon'' on an enemy will only refresh the duration of ''Siphoning'' stacks gained from that target. | ||
* If an enemy with ''Siphon'' has their stacks expire, the enemy is healed for the same amount of max HP restored | |||
* An enemy can use Debuff Remover to remove stacks of ''Siphon''; this does not remove ''Siphoning'' stacks from the owner of Siphon Bullets | |||
When an enemy affected by ''Siphon'' dies, the item holder heals 50 health and gains one invisible stack of ''Siphoner.'' Additionally, the killed enemy gains one invisible and uncleansable stack of ''Siphoned.'' Upon death, the two most recently applied ''Siphoned'' stacks are removed from their targets and the item holder will lose two stacks of ''Siphoner.'' | When an enemy affected by ''Siphon'' dies, the item holder heals 50 health and gains one invisible stack of ''Siphoner.'' Additionally, the killed enemy gains one invisible and uncleansable stack of ''Siphoned.'' Upon death, the two most recently applied ''Siphoned'' stacks are removed from their targets and the item holder will lose two stacks of ''Siphoner.'' | ||