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Corrected siphon bullets interaction with ricochet in the Notes section. |
updated for new patch (spirit res -> bullet res) |
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{{Infobox item | {{Infobox item | ||
| item_name | | item_name = Siphon Bullets | ||
| item_stat1 | | item_stat1 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BaseAttackDamagePercent}}% [[Weapon Damage]] | ||
| item_stat2 | | item_stat2 = +10% [[Bullet Resist]] | ||
| has_passive1 | | has_passive1 = true | ||
| passive1_cooldown | | passive1_cooldown = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|ProcCooldown}}s | ||
| passive1_description = {{#invoke:Lang|get_string|upgrade_siphon_bullets_desc_passive2|item_name={{#var:item_key_or_en}}}} | | passive1_description = {{#invoke:Lang|get_string|upgrade_siphon_bullets_desc_passive2|item_name={{#var:item_key_or_en}}}} | ||
| passive1_stat1 | | passive1_stat1 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|HealthSteal}} [[Health|Max HP Steal]] Per Bullet | ||
| passive1_stat2 | | passive1_stat2 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|StealDuration}}s Steal Duration | ||
}} | }} | ||