Trooper ally split updated from 100/65/30/20/15/11% to 100/65/28/15/12/8%
Hero bounties are now reduced based on the amount of players, similar to the trooper mechanic. (Means kills are less efficient/rewarding when its a big group, 1/2/3/4/5/6 players are 100/100/90/85/80/75% efficient)
Soul Orbs no longer have special duplication rules before 8 minutes. Soul splitting rules are now the same before 8 minutes as afterwards. Adjusted trooper economy to compensate. There is also no longer a bounty bump that occurs at 8 minutes.
Troopers no longer need to be last hit by a player in order to generate souls, as long as you are nearby. Troopers no longer have the "near death" flashing behavior.
Range to be considered for souls reduced by 5m (The way it works now is there are two independent search ranges that gather nearby allied heroes to consider, the first is 50m from the orb itself, and the second is 35m from the hero that killed the trooper. The change reduces it by 5m on both. )