Editing SoulsGive feedback
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
| Latest revision | Your text | ||
| Line 10: | Line 10: | ||
* '''Soul Gain:''' How the value changes over the time of the match, measured in minutes | * '''Soul Gain:''' How the value changes over the time of the match, measured in minutes | ||
{{SoulsValueTable|heroes=1|trooper=1|denizen=1|mid-boss=1|sinners=1|crates=1|rift=1|urn=1|objectives=1|egg=1|trophy=1|well | {{SoulsValueTable|heroes=1|trooper=1|denizen=1|mid-boss=1|sinners=1|crates=1|rift=1|urn=1|objectives=1|egg=1|trophy=1|well=1}} | ||
=== First Blood bonus === | === First Blood bonus === | ||
* A player gets {{Souls|{{DataProp|Convar|citadel_player_gold_reward_first_kill_bonus}}}} bonus souls when they get the first kill in a match. | * A player gets {{Souls|{{DataProp|Convar|citadel_player_gold_reward_first_kill_bonus}}}} bonus souls when they get the first kill in a match. | ||
| Line 147: | Line 147: | ||
=== Soul Well === | === Soul Well === | ||
After 3 minutes of game time pass, | After 3 minutes of game time pass, a soul well that releases orbs worth 10 souls each appears in each team's base. Unlike regular orbs, these orbs only grant souls if they are confirmed, and they can be either green or orange-colored. | ||
==Unsecured Souls== | ==Unsecured Souls== | ||
[[File:Unsecured souls.png|thumb|Unsecured souls icon]]{{Quotation|[[The Hidden King]]'s herald|Great job, you didn't just take their money, you took a little bit of their self respect! | [[File:Unsecured souls.png|thumb|Unsecured souls icon]]{{Quotation|[[The Hidden King]]'s herald|Great job, you didn't just take their money, you took a little bit of their self respect! | ||
}} | }} | ||
Souls earned from killing | Souls earned from killing Denizens and destroying Sinner's Sacrifice machines are '''unsecured''' and are lost on death. If a player dies with at least {{DataProp|Convar|citadel_player_neutral_gold_drop_min}} + {{DataProp|Convar|citadel_player_neutral_gold_drop_min_increase_per_minute}}/minute unsecured souls they will be dropped in a '''Soul Container''', which can be claimed by any player by hitting it with a [[Melee Attack|Heavy Melee]]. Soul Containers will despawn after 3 minutes. These containers are marked with a circle icon on the [[Minimap]] and have a green glow effect. If a player dies with fewer than {{DataProp|Convar|citadel_player_neutral_gold_drop_min}} + {{DataProp|Convar|citadel_player_neutral_gold_drop_min_increase_per_minute}}/minute unsecured souls, no Soul Container will drop-they are permanently lost. | ||
Unsecured souls are converted into secured souls over time, meaning they will no longer be dropped on death. This conversion rate is dynamic: | Unsecured souls are converted into secured souls over time, meaning they will no longer be dropped on death. This conversion rate is dynamic: | ||
| Line 174: | Line 174: | ||
== Update history == | == Update history == | ||
{{Update history|default=Souls}} | {{Update history|default=Souls}} | ||
==References== | ==References== | ||