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* '''Soul Gain:''' How the value changes over the time of the match, measured in minutes | * '''Soul Gain:''' How the value changes over the time of the match, measured in minutes | ||
{{SoulsValueTable|heroes=1|trooper=1|denizen=1|mid-boss=1|sinners=1|crates=1|rift=1|urn=1|objectives=1|egg=1|trophy=1|well | {{SoulsValueTable|heroes=1|trooper=1|denizen=1|mid-boss=1|sinners=1|crates=1|rift=1|urn=1|objectives=1|egg=1|trophy=1|well=1}} | ||
=== First Blood bonus === | === First Blood bonus === | ||
* A player gets {{Souls|{{DataProp|Convar|citadel_player_gold_reward_first_kill_bonus}}}} bonus souls when they get the first kill in a match. | * A player gets {{Souls|{{DataProp|Convar|citadel_player_gold_reward_first_kill_bonus}}}} bonus souls when they get the first kill in a match. | ||
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=== Soul Well === | === Soul Well === | ||
After 3 minutes of game time pass, the well in each team's base starts | After 3 minutes of game time pass, the well in each team's base starts releases orbs worth 10 souls each, every few seconds. These orbs can be either green or orange-colored, and behave the same regardless. The souls are split equally across all nearby ally players when the orb expires, or go entirely to the player who confirms them before expiration. | ||
==Unsecured Souls== | ==Unsecured Souls== | ||
[[File:Unsecured souls.png|thumb|Unsecured souls icon]]{{Quotation|[[The Hidden King]]'s herald|Great job, you didn't just take their money, you took a little bit of their self respect! | [[File:Unsecured souls.png|thumb|Unsecured souls icon]]{{Quotation|[[The Hidden King]]'s herald|Great job, you didn't just take their money, you took a little bit of their self respect! | ||
}} | }} | ||
Souls earned from killing | Souls earned from killing Denizens and destroying Sinner's Sacrifice machines are '''unsecured''' and are lost on death. If a player dies with at least {{DataProp|Convar|citadel_player_neutral_gold_drop_min}} + {{DataProp|Convar|citadel_player_neutral_gold_drop_min_increase_per_minute}}/minute unsecured souls they will be dropped in a '''Soul Container''', which can be claimed by any player by hitting it with a [[Melee Attack|Heavy Melee]]. Soul Containers will despawn after 3 minutes. These containers are marked with a circle icon on the [[Minimap]] and have a green glow effect. If a player dies with fewer than {{DataProp|Convar|citadel_player_neutral_gold_drop_min}} + {{DataProp|Convar|citadel_player_neutral_gold_drop_min_increase_per_minute}}/minute unsecured souls, no Soul Container will drop-they are permanently lost. | ||
Unsecured souls are converted into secured souls over time, meaning they will no longer be dropped on death. This conversion rate is dynamic: | Unsecured souls are converted into secured souls over time, meaning they will no longer be dropped on death. This conversion rate is dynamic: | ||
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== Update history == | == Update history == | ||
{{Update history|default=Souls}} | {{Update history|default=Souls}} | ||
==References== | ==References== | ||