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* '''Soul Gain:''' How the value changes over the time of the match, measured in minutes | * '''Soul Gain:''' How the value changes over the time of the match, measured in minutes | ||
{{SoulsValueTable|heroes=1|trooper=1|denizen=1|mid-boss=1|sinners=1|crates=1|rift=1|urn=1|objectives=1|egg=1|trophy=1|well | {{SoulsValueTable|heroes=1|trooper=1|denizen=1|mid-boss=1|sinners=1|crates=1|rift=1|urn=1|objectives=1|egg=1|trophy=1|well=1}} | ||
=== First Blood bonus === | === First Blood bonus === | ||
* A player gets {{Souls|{{DataProp|Convar|citadel_player_gold_reward_first_kill_bonus}}}} bonus souls when they get the first kill in a match. | * A player gets {{Souls|{{DataProp|Convar|citadel_player_gold_reward_first_kill_bonus}}}} bonus souls when they get the first kill in a match. | ||
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Soul distribution is the same regardless if the Trooper drops a Soul Orb or if it is killed by a melee attack. | Soul distribution is the same regardless if the Trooper drops a Soul Orb or if it is killed by a melee attack. | ||
=== | ===Denizens (Jungle Creeps)=== | ||
* Jungle camps contain [[ | * Jungle camps contain [[Denizens]] that give souls to players on kill. They do not release soul orbs. | ||
** In order for | ** In order for Denizens to give souls to both players, both players must deal damage to the Denizen. | ||
** Souls from | ** Souls from Denizens are split between all allied players who dealt damage to said Denizens. Unlike Hero and Trooper souls, Denizen souls are always shared equally. | ||
*Souls from | *Souls from Denizens are '''unsecured''' souls. | ||
=== Sinner's Sacrifices === | === Sinner's Sacrifices === | ||
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==Soul Orbs== | ==Soul Orbs== | ||
[[File:Soul orbs spawn.png|thumb|226x226px|Dark and light soul orb. Only light orbs can be claimed or denied]] | [[File:Soul orbs spawn.png|thumb|226x226px|Dark and light soul orb. Only light orbs can be claimed or denied]] | ||
[[Trooper|Troopers]] release souls in '''Soul Orbs''', unless they are killed by a [[Melee Attack]]. They drop two orbs on death, one that floats and one that falls on the ground. Each orb has {{#expr:{{DataProp|Convar|citadel_trooper_instant_gold_ratio_postlaning}}*100}}% of the kill bounty. The ground orb cannot be denied (they appear as white to enemies) and remains for 18 seconds before disappearing (scaling to 40 seconds after 10 minutes). | [[Trooper|Troopers]] release souls in '''Soul Orbs''', unless they are killed by a [[Melee Attack]]. They drop two orbs on death, one that floats and one that falls on the ground. Each orb has {{#expr:{{DataProp|Convar|citadel_trooper_instant_gold_ratio_postlaning}}*100}}% of the kill bounty. The ground orb cannot be denied (they appear as white to enemies) and remains for 18 seconds before disappearing (scaling to 40 seconds after 10 minutes). | ||
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=== Soul Well === | === Soul Well === | ||
After 3 minutes of game time pass, | After 3 minutes of game time pass, a soul well that releases orbs worth 10 souls each appears in each team's base. Unlike regular orbs, these orbs only grant souls if they are confirmed, and they can be either green or orange-colored. | ||
==Unsecured Souls== | ==Unsecured Souls== | ||
[[File:Unsecured souls.png|thumb|Unsecured souls icon]]{{Quotation|[[The Hidden King]]'s herald|Great job, you didn't just take their money, you took a little bit of their self respect! | [[File:Unsecured souls.png|thumb|Unsecured souls icon]]{{Quotation|[[The Hidden King]]'s herald|Great job, you didn't just take their money, you took a little bit of their self respect! | ||
}} | }} | ||
Souls earned from killing | Souls earned from killing Denizens and destroying Sinner's Sacrifice machines are '''unsecured''' and are lost on death. If a player dies with at least {{DataProp|Convar|citadel_player_neutral_gold_drop_min}} + {{DataProp|Convar|citadel_player_neutral_gold_drop_min_increase_per_minute}}/minute unsecured souls they will be dropped in a '''Soul Container''', which can be claimed by any player by hitting it with a [[Melee Attack|Heavy Melee]]. Soul Containers will despawn after 3 minutes. These containers are marked with a circle icon on the [[Minimap]] and have a green glow effect. If a player dies with fewer than {{DataProp|Convar|citadel_player_neutral_gold_drop_min}} + {{DataProp|Convar|citadel_player_neutral_gold_drop_min_increase_per_minute}}/minute unsecured souls, no Soul Container will drop—they are permanently lost. | ||
Unsecured souls are converted into secured souls over time, meaning they will no longer be dropped on death. This conversion rate is dynamic: | Unsecured souls are converted into secured souls over time, meaning they will no longer be dropped on death. This conversion rate is dynamic: | ||
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== Update history == | == Update history == | ||
{{Update history|default=Souls}} | {{Update history|default=Souls}} | ||
==References== | ==References== | ||
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== Navigation == | == Navigation == | ||
{{ | {{Navbox gameplay}} | ||
[[Category:Gameplay]] | |||
[[Category: | |||