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== Gathering Souls ==
== Gathering Souls ==
Souls are earned by killing targets


'''Lane Soul Distribution''':
===Hero Kills===
 
* Souls from player kills are influenced by the team's overall soul count: teams with fewer souls gain more from kills.
 
===Last Hitting + Soul Orbs===
 
* Souls are only gained when the player lands the "Last hit" on a target. Troopers that are killed by other troopers or structures award '''no''' Souls
** Players cannot "deny" a last hit on a minion by killing their own minions, but they can deny the Soul Orb.
* Soul orbs are released by dying entities and can be shot to collect souls. If not collected, the orbs eventually expire, awarding the same amount of souls automatically.
* Shooting these orbs will Deny the kill and '''steal''' the Souls from the orb for yourself.
 
===Lane Soul Distribution===


''Before 10 minutes''
''Before 10 minutes''
* When a [[Trooper]] is killed, the killer will receive half of the Trooper's souls at once, then half again when the Soul Orb is destroyed by themselves, an ally, or it expires.
* When a [[Trooper]] is killed, the killer will receive half of the Trooper's souls at once, then half again when the Soul Orb is destroyed by themselves, an ally, or it expires.
* For two players in lane, Souls from Troopers are 'duplicated' between both players (about 50m from the kill). This means a Trooper kill worth 50 souls will grant 50 souls to ''each'' player.
* For two players in lane, Souls from Troopers are 'duplicated' between both players (about 50m from the kill). This means a Trooper kill worth 50 souls will grant 50 souls to ''each'' player.
** In order for jungle creeps to give souls to both players, both players must deal damage to the creep.
* If 3 or more players attempt to receive souls from a creep, the killer will receive the full Trooper value (EX: 50), while all other players will equally divide the duplicated amount (EX: 50 Souls divided by 2 = 25 Souls each) <ref>https://youtu.be/4I1YH4xNxfA?t=230 - Timestamped video showing Trooper Soul split in lane before 10 minutes</ref>
* If 3 or more players attempt to receive souls from a creep, the killer will receive the full Trooper value (EX: 50), while all other players will equally divide the duplicated amount (EX: 50 Souls divided by 2 = 25 Souls each) <ref>https://youtu.be/4I1YH4xNxfA?t=230 - Timestamped video showing Trooper Soul split in lane before 10 minutes</ref>


''After 10 minutes''
''After 10 minutes''
* After 10 minutes, souls are divided evenly among nearby players. There is no longer any "duplication" of Souls.  
* After 10 minutes, trooper souls are divided evenly among nearby players. There is no longer any "duplication" of Souls.  
** Souls from jungle creeps are split between all players who dealt damage to said creeps.
 
* Souls from player kills are influenced by the team's overall soul count: teams with fewer souls gain more from kills.
===Jungle Creeps===


'''Soul Orbs''':
* Jungle camps contain [[Neutral]] creeps that give souls to players on kill. They do not release soul orbs
* Soul orbs are released by dying entities and can be shot to collect souls. If not collected, the orbs eventually expire, awarding the same amount of souls automatically.
** In order for jungle creeps to give souls to both players, both players must deal damage to the creep.
* Shooting these orbs can also deny enemy players from receiving the souls.
** Souls from jungle creeps are split between all allied players who dealt damage to said creeps.


'''Breakables''':
===Breakables===
* Breaking the wooden crates scattered throughout the map will have a chance to spawn some souls.
* Breaking the wooden crates scattered throughout the map will have a chance to spawn some souls.
** Chance for any given crate to drop souls when broken is 40%.
** Chance for any given crate to drop souls when broken is 40%.
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*** ''[Souls Dropped] = 45 + 3*([Game Time in Minutes) - 3)''
*** ''[Souls Dropped] = 45 + 3*([Game Time in Minutes) - 3)''
*** For example: At 25:00 game time, a broken crate will drop 111 souls.
*** For example: At 25:00 game time, a broken crate will drop 111 souls.


Be aware that soul orbs can be missed from events like [[Soul Urn]] turn-ins, Guardian destruction, or [[Sinner's Sacrifice]] Safes.
Be aware that soul orbs can be missed from events like [[Soul Urn]] turn-ins, Guardian destruction, or [[Sinner's Sacrifice]] Safes.