Souls: Difference between revisions

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Adding breakables section with drop chance and formula
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'''Soul Orbs''':
'''Soul Orbs''':
* Soul orbs are released by dying entities and can be shot to collect souls. If not collected, the orbs eventually expire, awarding the same amount of souls automatically.
* Soul orbs are released by dying entities and can be shot to collect souls. If not collected, the orbs eventually expire, awarding the same amount of souls automatically.
* Shooting these orbs can also deny enemy players from receiving the souls.
* Shooting these orbs can also deny enemy players from receiving the souls.
'''Breakables''':
* Breaking the wooden crates scattered throughout the map will have a chance to spawn some souls.
** Chance for any given crate to drop souls when broken is 40%.
** Amount of souls dropped is a function of in-game time:
*** ''[Souls Dropped] = 45 + 3*([Game Time in Minutes) - 3)''
*** For example: At 25:00 game time, a broken crate will drop 111 souls.


Be aware that soul orbs can be missed from events like [[Soul Urn]] turn-ins, Guardian destruction, or [[Sinner's Sacrifice]] Safes.
Be aware that soul orbs can be missed from events like [[Soul Urn]] turn-ins, Guardian destruction, or [[Sinner's Sacrifice]] Safes.