Souls: Difference between revisions

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Adding breakables section with drop chance and formula
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== Gathering Souls ==
== Gathering Souls ==
'''Soul Distribution''':
'''Soul Distribution''':
* Before 10 minutes, two players can share 100% of a Trooper’s soul value, effectively doubling its worth.
===== Before 10 minutes =====
* Before 10 minutes, two players can receive 100% of a creep’s soul value, effectively doubling its worth.
** This include both lane creeps (Troopers) and jungle creeps
** In order for jungle creeps to give souls to both players, both players must deal damage to the creep.
* If 3 players attempt to receive souls from a creep, each player will instead receive 66% of the creep's soul value.
===== After 10 minutes =====
* After 10 minutes, souls are divided evenly among nearby players.
* After 10 minutes, souls are divided evenly among nearby players.
** Souls from Lane Creeps (Troopers) are automatically split between nearby players.
** Souls from jungle creeps are split between all players who dealt damage to said creeps.
* Souls from player kills are influenced by the team's overall soul count: teams with fewer souls gain more from kills.
* Souls from player kills are influenced by the team's overall soul count: teams with fewer souls gain more from kills.