Souls: Difference between revisions

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===== After 10 minutes =====
===== After 10 minutes =====
* After 10 minutes, souls are divided evenly among nearby players.
* After 10 minutes, souls are divided evenly among nearby players.
** Souls from Lane Creeps (Troopers) are automatically split between nearby players.
** Souls from lane creeps (Troopers) are automatically split between nearby players.
** Souls from jungle creeps are split between all players who dealt damage to said creeps.
** Souls from jungle creeps are split between all players who dealt damage to said creeps.
* Souls from player kills are influenced by the team's overall soul count: teams with fewer souls gain more from kills.
* Souls from player kills are influenced by the team's overall soul count: teams with fewer souls gain more from kills.