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== Gathering Souls == | == Gathering Souls == | ||
''' | ===Hero Kills=== | ||
* Souls from player kills are influenced by the team's overall soul count: teams with fewer souls gain more from kills. | |||
===Last Hitting + Soul Orbs=== | |||
* Souls are only gained when the player lands the "Last hit" on a target. Troopers that are killed by other troopers or structures award '''no''' Souls | |||
** Players cannot "deny" a last hit on a minion by killing their own minions, but they can deny the Soul Orb. | |||
* Soul orbs are released by dying entities and can be shot to collect souls. If not collected, the orbs eventually expire, awarding the same amount of souls automatically. | |||
* Shooting these orbs will Deny the kill and '''steal''' the Souls from the orb for yourself. | |||
===Lane Soul Distribution=== | |||
''Before 10 minutes'' | ''Before 10 minutes'' | ||
* When a [[Trooper]] is killed, the killer will receive half of the Trooper's souls at once, then half again when the Soul Orb is destroyed by themselves, an ally, or it expires. | * When a [[Trooper]] is killed, the killer will receive half of the Trooper's souls at once, then half again when the Soul Orb is destroyed by themselves, an ally, or it expires. | ||
* For two players in lane, Souls from Troopers are 'duplicated' between both players (about 50m from the kill). This means a Trooper kill worth 50 souls will grant 50 souls to ''each'' player. | * For two players in lane, Souls from Troopers are 'duplicated' between both players (about 50m from the kill). This means a Trooper kill worth 50 souls will grant 50 souls to ''each'' player. | ||
* If 3 or more players attempt to receive souls from a creep, the killer will receive the full Trooper value (EX: 50), while all other players will equally divide the duplicated amount (EX: 50 Souls divided by 2 = 25 Souls each) <ref>https://youtu.be/4I1YH4xNxfA?t=230 - Timestamped video showing Trooper Soul split in lane before 10 minutes</ref> | * If 3 or more players attempt to receive souls from a creep, the killer will receive the full Trooper value (EX: 50), while all other players will equally divide the duplicated amount (EX: 50 Souls divided by 2 = 25 Souls each) <ref>https://youtu.be/4I1YH4xNxfA?t=230 - Timestamped video showing Trooper Soul split in lane before 10 minutes</ref> | ||
''After 10 minutes'' | ''After 10 minutes'' | ||
* After 10 minutes, souls are divided evenly among nearby players. There is no longer any "duplication" of Souls. | * After 10 minutes, trooper souls are divided evenly among nearby players. There is no longer any "duplication" of Souls. | ||
===Jungle Creeps=== | |||
* Jungle camps contain [[Neutral]] creeps that give souls to players on kill. They do not release soul orbs. | |||
* | ** In order for jungle creeps to give souls to both players, both players must deal damage to the creep. | ||
* | ** Souls from jungle creeps are split between all allied players who dealt damage to said creeps. | ||
===Breakables=== | |||
* Breaking the wooden crates scattered throughout the map will have a chance to spawn some souls. | * Breaking the wooden crates scattered throughout the map will have a chance to spawn some souls. | ||
** Chance for any given crate to drop souls when broken is 40%. | ** Chance for any given crate to drop souls when broken is 40%. | ||
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*** ''[Souls Dropped] = 45 + 3*([Game Time in Minutes) - 3)'' | *** ''[Souls Dropped] = 45 + 3*([Game Time in Minutes) - 3)'' | ||
*** For example: At 25:00 game time, a broken crate will drop 111 souls. | *** For example: At 25:00 game time, a broken crate will drop 111 souls. | ||
Be aware that soul orbs can be missed from events like [[Soul Urn]] turn-ins, Guardian destruction, or [[Sinner's Sacrifice]] Safes. | Be aware that soul orbs can be missed from events like [[Soul Urn]] turn-ins, Guardian destruction, or [[Sinner's Sacrifice]] Safes. | ||