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Show new changes starting from 12:08, 15 September 2026
 
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15 September 2026

     03:01  Mirage diffhist −153 Gammaton32 talk contribs (references) Tag: Visual edit: Switched

13 September 2026

     19:37  Damage Amplification 2 changes history 0 [Gammaton32 (2×)]
 m   
19:37 (cur | prev) −135 Gammaton32 talk contribs (Reverted edit by Gammaton32 (talk) to last revision by Steveneven3) Tag: Rollback
     
16:02 (cur | prev) +135 Gammaton32 talk contribs (Instance Amplifiers: ballistic enchantment)
     16:28  Grey Talon diffhist +110 NotVeryTerse talk contribs (charged shot can be cancelled and spends a charge if so) Tag: Visual edit
     14:27  Weapon Damage diffhist +18 Gammaton32 talk contribs (Crit Multiplier)

12 September 2026

     16:08  Ability Cooldown diffhist −30 ~2026-LaneFireUrn1085 talk (Calculation: clean up {{#replace: {{ItemData|...}}}} to just use DataProp instead)
     16:05  Ability Duration diffhist −30 ~2026-LaneFireUrn1085 talk (Calculating Ability Duration: change #replace's to use DataProp instead)
     16:02  Ability Range diffhist −31 ~2026-LaneFireUrn1085 talk (Calculating Ability Range: cleanup #replace itemdata -> DataProp)
     15:25  Haze 3 changes history +34 [~2026-QuicksilverReloadDeflect1147; Vergir; Kai]
     
15:25 (cur | prev) −13 Kai talk contribs (Undo revision 148672 by ~2026-QuicksilverReloadDeflect1147 (talk)) Tag: Undo
     
15:23 (cur | prev) +13 ~2026-QuicksilverReloadDeflect1147 talk (Abilities) Tag: Visual edit: Switched
 m   
12:03 (cur | prev) +34 Vergir talk contribs (update fixation objectives damage notes with datamined value) Tag: Visual edit: Switched
     07:35  Stack diffhist +58 ~2026-RescueSilenceAmmo1143 talk (resolved a truthvalue) Tags: Mobile edit Mobile web edit

11 September 2026

     19:22  Weapon Damage diffhist +649 Sleuth talk contribs (Bonus damage/flat Weapon damage are mildly relevant to the Weapon damage Formula. Separated the items into another category from the ones that affect Weapon Damage (stat).)

10 September 2026

     23:21  Lifesteal 2 changes history +135 [Gammaton32 (2×)]
     
23:21 (cur | prev) +65 Gammaton32 talk contribs (Melee Lifesteal: updated)
     
23:19 (cur | prev) +70 Gammaton32 talk contribs (Hero Abilities: new table)
 m   22:08  Weapon Damage diffhist −285 Acurrz talk contribs (Sources: headhunter & headshot booster's passives do not grant the weapon damage stat, so the passives probably shouldn't be mentioned on this page) Tag: Visual edit
     20:52 Protection log Gammaton32 talk contribs protected Data:AbilityCards.json [Edit=Allow bots, moderators, and administrators] (indefinite) [Move=Allow bots, moderators, and administrators] (indefinite) (bot-only page) (hist) Tags: Mobile edit Mobile web edit Advanced mobile edit
     20:33  Data:AbilityCards.json 2 changes history 0 [Joe Rippa (2×)]
     
20:33 (cur | prev) −48 Joe Rippa talk contribs (Undo revision 146605 by Joe Rippa (talk) it's redundant) Tag: Undo
     
20:31 (cur | prev) +48 Joe Rippa talk contribs (test to see if this is the issue or just redundant)
 m   20:12  Haze diffhist +24 Honda-Priuss talk contribs (error in Fixation dmg against objectives (yes it literally does 20% damage aka reduced by 80% it's really bad)) Tag: Visual edit
     19:10  Health 2 changes history +177 [~2026-LaneFireUrn1085 (2×)]
     
19:10 (cur | prev) +166 ~2026-LaneFireUrn1085 talk (Health Bars: add note about half health vfx on the healthbar)
     
19:02 (cur | prev) +11 ~2026-LaneFireUrn1085 talk (Regaining Health: add icons)
     17:34  Move Speed 3 changes history +815 [~2026-LaneFireUrn1085 (3×)]
     
17:34 (cur | prev) +115 ~2026-LaneFireUrn1085 talk (Calculating Move Speed: replace (probably ai generated?) unicode symbols with mathjax so they are easier for anyone to edit)
     
17:17 (cur | prev) +17 ~2026-LaneFireUrn1085 talk (Sprint Speed: add item icons)
     
09:58 (cur | prev) +683 ~2026-LaneFireUrn1085 talk (Sprint Speed: add more notes about what does/doesn't interrupt sprinting)
     17:13  Ability Cooldown 2 changes history +1,171 [~2026-LaneFireUrn1085 (2×)]
     
17:13 (cur | prev) +914 ~2026-LaneFireUrn1085 talk (Calculation: change calculation to dynamically pull frmo itemdata like the pages for range / duration. also changed the items around because Diviner's Kevlar no longer gives cooldown reduction)
     
16:12 (cur | prev) +257 ~2026-LaneFireUrn1085 talk (add note that Ability Cooldown does not affect items unlike Ability Range and Ability Duration)
     17:09  Ability Duration 2 changes history +1,699 [~2026-LaneFireUrn1085 (2×)]
     
17:09 (cur | prev) +1,002 ~2026-LaneFireUrn1085 talk (Calculation: change calculation to dynamically pull from ItemData. also, I compared Magic Carpet and Diviner's Kevlar because I think 15 + 15 =/= 30 illustrates the diminishing returns a little clearer than Superior Duration's +28%, but you could use that instead since it's the most obvious duration item)
     
16:06 (cur | prev) +697 ~2026-LaneFireUrn1085 talk (add calculation section similar to Ability Range and Ability Cooldown pages)
     17:01  Ability Range 4 changes history +1,110 [~2026-LaneFireUrn1085 (4×)]
     
17:01 (cur | prev) −779 ~2026-LaneFireUrn1085 talk (Calculation: rewrite to use https://www.mediawiki.org/wiki/Extension:Variables)
     
16:37 (cur | prev) +1,674 ~2026-LaneFireUrn1085 talk (Calculation: change calculation section to dynamically pull from ItemData. this was already out of date so I'm trying this out, feel free to undo it if it's causing performance issues)
     
16:00 (cur | prev) +205 ~2026-LaneFireUrn1085 talk (add note about items having cylindrical ability range)
     
15:52 (cur | prev) +10 ~2026-LaneFireUrn1085 talk (clarify that ability range affects items (I think this is worth mentioning since Ability Range/Duration affect items but not Ability Cooldown))
     15:53  Damage Amplification diffhist +131 Steveneven3 talk contribs (Bugs, Quirks, and Exceptions)
     05:22  Grey Talon 2 changes history +569 [Joe Rippa (2×)]
     
05:22 (cur | prev) +39 Joe Rippa talk contribs (whoops forgot to complete that sentence.)
     
05:21 (cur | prev) +530 Joe Rippa talk contribs (minor grammatical improvements as well as some new tips)

9 September 2026

     13:23  Stamina diffhist +1 ~2026-FlexMagazineMajestic1124 talk (Changed that it replenishes from 4 stamina points to 3 for restorative locket. It say so on the update history of May 22, 2026. https://deadlock.wiki/Restorative_Locket) Tag: Visual edit

8 September 2026

     22:36  Pure Damage diffhist +117 Gammaton32 talk contribs (Overview)
     18:09  Haze diffhist +105 ~2026-LaneFireUrn1085 talk (Abilities: add magic carpet ult interaction)
     01:46  Armor Piercing Rounds diffhist +242 ~2026-WardenLeapPoint1113 talk (Added a little known fact about this item to the notes.) Tags: Visual edit Mobile edit Mobile web edit

7 September 2026

     15:00  Imbue diffhist +222 Gammaton32 talk contribs (Updated, rewrote and added new sections) Tags: Mobile edit Mobile web edit Advanced mobile edit

6 September 2026

 m   20:56  Health diffhist −38 Toad64 talk contribs (grammar and phrasing change to explain stamina pool element) Tag: Visual edit
     16:04  Melee Damage diffhist +94 Gammaton32 talk contribs (Abilities)
     13:31  Charge-Up diffhist 0 ~2026-RestorativeHazeZipline1105 talk (Fixed typo) Tag: Visual edit
     07:25  Damage Amplification diffhist +277 Sparkz9502 talk contribs (Adding previously unstated exceptions to Damage Reduction) Tag: Visual edit: Switched
 m   07:18  Melee Distance diffhist +268 Korvokorvo1234 talk contribs (Added note on heavy melee still takes the same time to completely resolve)
     06:45  Mirage diffhist +163 Sparkz9502 talk contribs (Adding the interaction between Unstoppable and Fire Scarabs damage reduction)
     03:42  Stack 3 changes history +1 [~2026-HexDenyDynamo1102 (3×)]
     
03:42 (cur | prev) +1 ~2026-HexDenyDynamo1102 talk (Heroes with Permanent Stack Bonuses) Tag: Visual edit
     
03:42 (cur | prev) 0 ~2026-HexDenyDynamo1102 talk (Heroes with Permanent Stack Bonuses) Tag: Visual edit
     
03:40 (cur | prev) 0 ~2026-HexDenyDynamo1102 talk (Items with Stacking Effects) Tag: Visual edit