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- This is a minor edit
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13 September 2026
| 00:10 | Neutral diffhist +549 ~2026-LaneFireUrn1085 talk (→Overview: add paragraph about burrowed/unburrowed camps. I don't think I worded this very well, it could be a lot clearer) | ||||
| 00:10 | Souls diffhist 0 Gammaton32 talk contribs (→Comeback Mechanics) | ||||
12 September 2026
| 23:49 | Neutral diffhist +196 ~2026-LaneFireUrn1085 talk (→Overview: add that they can lean around corners. This is a real thing (and it looks funny) but very inconsistent and hard to replicate) | ||||
11 September 2026
| 19:22 | Weapon Damage diffhist +649 Sleuth talk contribs (Bonus damage/flat Weapon damage are mildly relevant to the Weapon damage Formula. Separated the items into another category from the ones that affect Weapon Damage (stat).) | ||||
10 September 2026
| m 22:08 | Weapon Damage diffhist −285 Acurrz talk contribs (→Sources: headhunter & headshot booster's passives do not grant the weapon damage stat, so the passives probably shouldn't be mentioned on this page) | ||||
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19:10 | Health 2 changes history +177 [~2026-LaneFireUrn1085 (2×)] | |||
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19:10 (cur | prev) +166 ~2026-LaneFireUrn1085 talk (→Health Bars: add note about half health vfx on the healthbar) | ||||
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19:02 (cur | prev) +11 ~2026-LaneFireUrn1085 talk (→Regaining Health: add icons) | ||||
9 September 2026
| 03:51 | Base Turret diffhist +70 Gammaton32 talk contribs (→Overview) | ||||
7 September 2026
| 13:18 | Neon Prime diffhist +18 ~2026-SecureGreenViscous1111 talk (→Gameplay: correcting number of item slots to match the current state of Deadlock.) | ||||
6 September 2026
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20:56 | Health 2 changes history +180 [Toad64 (2×)] | |||
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20:56 (cur | prev) −38 Toad64 talk contribs (grammar and phrasing change to explain stamina pool element) Tag: Visual edit | |||
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00:38 (cur | prev) +218 Toad64 talk contribs (update to the gameinfo.gi healthbar info) Tag: Visual edit | ||||
| 19:13 | Trooper diffhist −62 ~2026-BasePhantomPhantom1106 talk (→Trivia: Rewording the trivia section to put both in a single point) | ||||
| 16:00 | Souls diffhist +201 Gammaton32 talk contribs (→Soul Orbs: updated) | ||||
| 14:53 | Neon Prime diffhist +102 Fathom of the opera talk contribs | ||||
5 September 2026
| 22:16 | Health diffhist +824 Toad64 talk contribs (Added segment for the healthbar found in gameinfo.gi. Renamed the header for the other alternate health bar to specify where you enable these health bars from.) | ||||
3 September 2026
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12:39 | Neutral 5 changes history +46 [Gammaton32; ~2026-LaneFireUrn1085 (4×)] | |||
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12:39 (cur | prev) −8,108 Gammaton32 talk contribs (→Overview: moved code to a template) | ||||
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08:47 (cur | prev) +1,789 ~2026-LaneFireUrn1085 talk (add soul values for cultist sacrifice) | ||||
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07:11 (cur | prev) −8 ~2026-LaneFireUrn1085 talk (→Overview: attack speed is exactly 2) Tag: Visual edit: Switched | ||||
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07:09 (cur | prev) +6,337 ~2026-LaneFireUrn1085 talk (add a health/damage calculator for camps. feel free to clean this up or move it somewhere. i couldn't find the 2.1% health growth rate in NpcData so I left in 0.021 as a magic number. also, I looked at Gadget-time-calculator.js and didn't see a way to disable rounding, I think the DPS column would look better with 1 decimal place) | ||||
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05:23 (cur | prev) +36 ~2026-LaneFireUrn1085 talk (add rate of fire (about 0.5s) based on some quick napkin math and a 1-min stopwatch) Tag: Visual edit: Switched | ||||
1 September 2026
| 22:45 | Weapon Damage diffhist +5 ~2026-SpiritNeutralsWall1063 talk (→Crit Multiplier: Clarify that this is about damage dealt, not taken) | ||||
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01:13 | Rejuvenator 2 changes history +55 [Sleuth; Gammaton32] | |||
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01:13 (cur | prev) +3 Gammaton32 talk contribs (→Rejuvenation Credit: replaced "rejuvenator" with "rejuvenation") | ||||
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01:11 (cur | prev) +52 Sleuth talk contribs (→Rejuvenation Credit: Mentioned that reviving players spawn on the ground below their death spot if they died mid-air) | |||