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- This edit created a new page (also see list of new pages)
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- This is a minor edit
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12 September 2026
- diffhist Ability Cooldown 16:08 −30 ~2026-LaneFireUrn1085 talk (→Calculation: clean up {{#replace: {{ItemData|...}}}} to just use DataProp instead)
- diffhist Bullet Resilience 15:58 −32 ~2026-LaneFireUrn1085 talk (use dataprop over #replace itemdata)
- diffhist Spirit Resilience 15:48 −32 ~2026-LaneFireUrn1085 talk (itemdata -> dataprop)
- diffhist Berserker 12:41 +26 ~2026-LeapActiveIdols1146 talk (Added Item Icons for the mentioned examples.) Tag: Visual edit: Switched
- diffhist Stack 07:35 +58 ~2026-RescueSilenceAmmo1143 talk (resolved a truthvalue) Tags: Mobile edit Mobile web edit
10 September 2026
- diffhist Bullet Resilience 19:42 +349 ~2026-LaneFireUrn1085 talk (oops, fixed. I didn't change TechResist to BulletResist)
- diffhist Bullet Resilience 19:39 −337 ~2026-LaneFireUrn1085 talk (Undo revision 146589 by ~2026-LaneFireUrn1085 (talk)) Tag: Undo
- diffhist Bullet Resilience 19:39 +337 ~2026-LaneFireUrn1085 talk (→Notes: resistances now pull from ItemData because this item gets tweaked really often)
- diffhist Spirit Resilience 19:38 +341 ~2026-LaneFireUrn1085 talk (→Notes: resistances now pull from ItemData because this item gets tweaked really often. I didn't think the math for the enhanced version was worth including but you could if you wanted.)
- diffhist Spirit Resilience 19:23 +385 ~2026-LaneFireUrn1085 talk (add note that the resistances are combined additively)
- diffhist Bullet Resilience 19:21 +389 ~2026-LaneFireUrn1085 talk (add note that the resist bonuses are combined additively instead of multiplicatively (something i've been wondering about this item forever). mirrored on the spirit resilience page)
- diffhist Health 19:10 +166 ~2026-LaneFireUrn1085 talk (→Health Bars: add note about half health vfx on the healthbar)
- diffhist Health 19:02 +11 ~2026-LaneFireUrn1085 talk (→Regaining Health: add icons)
- diffhist Decay 18:31 +495 ~2026-LaneFireUrn1085 talk (add note section & add note on ability range scaling. Decay is the only item that scales its base range value like this so I think it's noteworthy, every other ability in the game is additive)
- diffhist Ability Cooldown 17:13 +914 ~2026-LaneFireUrn1085 talk (→Calculation: change calculation to dynamically pull frmo itemdata like the pages for range / duration. also changed the items around because Diviner's Kevlar no longer gives cooldown reduction)
- diffhist Ability Cooldown 16:12 +257 ~2026-LaneFireUrn1085 talk (add note that Ability Cooldown does not affect items unlike Ability Range and Ability Duration)
9 September 2026
- diffhist Magic Carpet 07:45 +374 ~2026-LaneFireUrn1085 talk (add note about sprinting on the carpet)
- diffhist Heroic Aura 03:43 +226 ~2026-FleetfootPocketSecure1119 talk (heroic aura can affect base turrets! i feel like this is a good addition to this page :)) Tag: Visual edit
8 September 2026
- diffhist Graves 17:29 +184 ~2026-RejuvenatorPowerTransit1020 talk (→Abilities: added a note that even though ghouls melee attack deals weapon damage they don't benefit from increased weapon damage. In the future if there's an aura that gives weapon damage they might but at the moment the only thing that increases it is the spirit scaling.) Tag: Visual edit
- diffhist Spirit Rend 02:47 0 ~2026-AlchemicalParryHigh1114 talk (→Notes) Tag: Visual edit
- diffhist Spirit Rend 02:47 +145 ~2026-AlchemicalParryHigh1114 talk (→Notes: true) Tag: Visual edit
- diffhist Armor Piercing Rounds 01:46 +242 ~2026-WardenLeapPoint1113 talk (Added a little known fact about this item to the notes.) Tags: Visual edit Mobile edit Mobile web edit
7 September 2026
- diffhist Items 06:08 +39 ~2026-DashTroopersSecret1110 talk (→Removed items) Tag: Visual edit
- diffhist Knockdown 05:48 +267 ~2026-LaneFireUrn1085 talk (→Notes: add notes about ability duration and stun duration while falling (see talk page))
- diffhist Module:Infobox item 00:05 0 ~2026-EnduringDurationJump1108 talk (append_label: prefer per-stat StatLinks target over generic attribute-type link (fixes e.g. Debuff Resist → Ability Duration) (with help from vergir-bot LLM))
- diffhist Data:StatLinks.json 00:04 +1 ~2026-EnduringDurationJump1108 talk (SlowPercent/MaxSlowPercent → Movement Slow, TotalHealthRegen → Healing (with help from vergir-bot LLM))
6 September 2026
- diffhist Stack 03:42 +1 ~2026-HexDenyDynamo1102 talk (→Heroes with Permanent Stack Bonuses) Tag: Visual edit
- diffhist Stack 03:42 0 ~2026-HexDenyDynamo1102 talk (→Heroes with Permanent Stack Bonuses) Tag: Visual edit
- diffhist Stack 03:40 0 ~2026-HexDenyDynamo1102 talk (→Items with Stacking Effects) Tag: Visual edit
4 September 2026
- diffhist Graves 06:48 +226 ~2026-LaneFireUrn1085 talk (add note about down dashing to her weapon ammo consumption)
- diffhist Status Effects 03:22 0 ~2026-SpawnHideLane918 talk (→Resistance Buff: Was outdated, previously "Spirit" when current item does not add spirit resists. Changed to Debuff Resist) Tag: Visual edit
2 September 2026
- diffhist Knockdown 13:47 −86 ~2026-KevlarExtraReturn1081 talk (removed broken screenshot)
1 September 2026
- diffhist Headshot Booster 22:41 +74 ~2026-SpiritNeutralsWall1063 talk (The bonus weapon damage is affected by damage falloff.) Tag: Visual edit
- diffhist Headhunter 22:41 +74 ~2026-SpiritNeutralsWall1063 talk (The bonus weapon damage is affected by damage falloff.) Tag: Visual edit
- diffhist Street Brawl 21:53 +2 ~2026-CombatMidBoss1078 talk Tag: Visual edit
31 August 2026
- diffhist Omnicharge Signet 17:22 +311 ~2026-PurpleBurstCrates502 talk (→Known Bugs: recast bug)
27 August 2026
- diffhist Golden Goose Egg 01:18 −4 ~2026-ArmorSlideHealth446Temporary account has expired talk (→Trivia: Grammar correction.) Tag: Visual edit
26 August 2026
- diffhist Warp Stone 23:45 −229 ~2026-VendingTierFire1007 talk (Undo revision 115042 by Gammaton32 (talk)) Tag: Undo
- diffhist Graves 03:18 +126 ~2026-KevlarStoneEnduring997 talk (→Weapon) Tag: Visual edit
25 August 2026
- diffhist Street Brawl 18:20 +22 ~2026-VelocityWalkerMelee990 talk (→Other differences: . If a player gets more than 12 items, the lower tier items get hidden, not the older items. Tier 4 items are prioritized to be shown over T1. Also adjusted the wording a bit towards the end) Tag: Visual edit
- diffhist Restorative Locket 10:30 −2 ~2026-ReloadBebopCamps987 talk (addition is hard.) Tag: Visual edit
- diffhist Unstoppable 07:29 0 ~2026-MysticMagicMidboss986 talk (Fix typo (acitve -> active)) Tags: Visual edit Mobile edit Mobile web edit
24 August 2026
- diffhist Graves 23:58 0 ~2026-DurationPowerVending984 talk Tag: Visual edit
- diffhist Street Brawl 19:46 +19 ~2026-SprintKevlarRicochet983 talk (→Item Draft: clarifying that items are offered, not automatically obtained. also applies to rare (higher tier) items.) Tag: Visual edit
23 August 2026
- diffhist Status Effects 09:59 0 ~2026-ShotHighDash974 talk (→Silence: Changed Line as Giest Gets Silence on T2, not T3) Tag: Visual edit
- diffhist Graves 02:06 +69 ~2026-GeistKelvinCover971 talk (→Weapon) Tag: Visual edit
20 August 2026
- diffhist Slowing Hex 05:03 +63 ~2026-WraithBarracksCamp950 talk Tags: Visual edit Mobile edit Mobile web edit
19 August 2026
- diffhist Graves 22:23 +65 ~2026-ArmorNeutralsMagazine949 talk Tags: Visual edit Mobile edit Mobile web edit
- diffhist Graves 18:39 +60 ~2026-HazeStoneFortitude945 talk (Clarification regarding function; description of the time required to proc the double damage hit is erroneous given the fact fire rate can be modified, and as a result the proc time will change.) Tag: Visual edit
- diffhist Cheat Death 12:04 +88 ~2026-SilencerCampRunner942 talk (added a note to the interaction with cursed relic) Tag: Visual edit