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- This edit created a new page (also see list of new pages)
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- This is a minor edit
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12 September 2026
- diffhist Ability Cooldown 16:08 −30 ~2026-LaneFireUrn1085 talk (→Calculation: clean up {{#replace: {{ItemData|...}}}} to just use DataProp instead)
- diffhist Ability Duration 16:05 −30 ~2026-LaneFireUrn1085 talk (→Calculating Ability Duration: change #replace's to use DataProp instead)
- diffhist Ability Range 16:02 −31 ~2026-LaneFireUrn1085 talk (→Calculating Ability Range: cleanup #replace itemdata -> DataProp)
- diffhist Stack 07:35 +58 ~2026-RescueSilenceAmmo1143 talk (resolved a truthvalue) Tags: Mobile edit Mobile web edit
- diffhist Mechanics 02:03 −10 ~2026-SurgeFlexPatron1141 talk (→Comeback Mechanics: Troopers are not affected my the comeback mechanics) Tag: Visual edit
10 September 2026
- diffhist Health 19:10 +166 ~2026-LaneFireUrn1085 talk (→Health Bars: add note about half health vfx on the healthbar)
- diffhist Health 19:02 +11 ~2026-LaneFireUrn1085 talk (→Regaining Health: add icons)
- diffhist Move Speed 17:34 +115 ~2026-LaneFireUrn1085 talk (→Calculating Move Speed: replace (probably ai generated?) unicode symbols with mathjax so they are easier for anyone to edit)
- diffhist Move Speed 17:17 +17 ~2026-LaneFireUrn1085 talk (→Sprint Speed: add item icons)
- diffhist Ability Cooldown 17:13 +914 ~2026-LaneFireUrn1085 talk (→Calculation: change calculation to dynamically pull frmo itemdata like the pages for range / duration. also changed the items around because Diviner's Kevlar no longer gives cooldown reduction)
- diffhist Ability Duration 17:09 +1,002 ~2026-LaneFireUrn1085 talk (→Calculation: change calculation to dynamically pull from ItemData. also, I compared Magic Carpet and Diviner's Kevlar because I think 15 + 15 =/= 30 illustrates the diminishing returns a little clearer than Superior Duration's +28%, but you could use that instead since it's the most obvious duration item)
- diffhist Ability Range 17:01 −779 ~2026-LaneFireUrn1085 talk (→Calculation: rewrite to use https://www.mediawiki.org/wiki/Extension:Variables)
- diffhist Ability Range 16:37 +1,674 ~2026-LaneFireUrn1085 talk (→Calculation: change calculation section to dynamically pull from ItemData. this was already out of date so I'm trying this out, feel free to undo it if it's causing performance issues)
- diffhist Ability Cooldown 16:12 +257 ~2026-LaneFireUrn1085 talk (add note that Ability Cooldown does not affect items unlike Ability Range and Ability Duration)
- diffhist Ability Duration 16:06 +697 ~2026-LaneFireUrn1085 talk (add calculation section similar to Ability Range and Ability Cooldown pages)
- diffhist Ability Range 16:00 +205 ~2026-LaneFireUrn1085 talk (add note about items having cylindrical ability range)
- diffhist Ability Range 15:52 +10 ~2026-LaneFireUrn1085 talk (clarify that ability range affects items (I think this is worth mentioning since Ability Range/Duration affect items but not Ability Cooldown))
- diffhist Move Speed 09:58 +683 ~2026-LaneFireUrn1085 talk (→Sprint Speed: add more notes about what does/doesn't interrupt sprinting)
9 September 2026
- diffhist Crowd Control 17:01 +1 ~2026-OrbJumpAbrams1125 talk (→Interrupt: typo fixed) Tag: Visual edit
- diffhist Stamina 13:23 +1 ~2026-FlexMagazineMajestic1124 talk (Changed that it replenishes from 4 stamina points to 3 for restorative locket. It say so on the update history of May 22, 2026. https://deadlock.wiki/Restorative_Locket) Tag: Visual edit
7 September 2026
- diffhist Items 06:08 +39 ~2026-DashTroopersSecret1110 talk (→Removed items) Tag: Visual edit
6 September 2026
- diffhist Charge-Up 13:31 0 ~2026-RestorativeHazeZipline1105 talk (Fixed typo) Tag: Visual edit
- diffhist Stack 03:42 +1 ~2026-HexDenyDynamo1102 talk (→Heroes with Permanent Stack Bonuses) Tag: Visual edit
- diffhist Stack 03:42 0 ~2026-HexDenyDynamo1102 talk (→Heroes with Permanent Stack Bonuses) Tag: Visual edit
- diffhist Stack 03:40 0 ~2026-HexDenyDynamo1102 talk (→Items with Stacking Effects) Tag: Visual edit
4 September 2026
- diffhist Status Effects 03:22 0 ~2026-SpawnHideLane918 talk (→Resistance Buff: Was outdated, previously "Spirit" when current item does not add spirit resists. Changed to Debuff Resist) Tag: Visual edit
1 September 2026
- diffhist Weapon Damage 22:45 +5 ~2026-SpiritNeutralsWall1063 talk (→Crit Multiplier: Clarify that this is about damage dealt, not taken) Tag: Visual edit
- diffhist Street Brawl 21:53 +2 ~2026-CombatMidBoss1078 talk Tag: Visual edit
31 August 2026
- diffhist Damage Barrier 16:07 +36 ~2026-SpiritNeutralsWall1063 talk (→Notes: Pure Damage ignores barriers) Tag: Visual edit
- diffhist Damage Barrier 12:57 −6 ~2026-SpiritNeutralsWall1063 talk (→Notes: Shorten) Tag: Visual edit
25 August 2026
- diffhist Street Brawl 18:20 +22 ~2026-VelocityWalkerMelee990 talk (→Other differences: . If a player gets more than 12 items, the lower tier items get hidden, not the older items. Tier 4 items are prioritized to be shown over T1. Also adjusted the wording a bit towards the end) Tag: Visual edit
24 August 2026
- diffhist Street Brawl 19:46 +19 ~2026-SprintKevlarRicochet983 talk (→Item Draft: clarifying that items are offered, not automatically obtained. also applies to rare (higher tier) items.) Tag: Visual edit
23 August 2026
- diffhist Status Effects 09:59 0 ~2026-ShotHighDash974 talk (→Silence: Changed Line as Giest Gets Silence on T2, not T3) Tag: Visual edit
- diffhist Hideout 05:09 +81 ~2026-CoreBeamStrike972 talk (added Rabbit Hex note) Tag: Visual edit: Switched
21 August 2026
- diffhist Strategy 09:53 +5 ~2026-ActiveFrenzyMajestic959 talk (→Midgame: fixed seemingly missing word) Tag: Visual edit
19 August 2026
- diffhist Strategy 22:00 −1 ~2026-FleetfootBossLine948 talk (→Timings: (i think there was a typo causing or to be our in the sentence (Knowing Timings for events on the map can allow you {or} your team to gain significant advantages for a duration of time,))) Tag: Visual edit
18 August 2026
- diffhist Sinner's Sacrifice 12:52 0 ~2026-KnockdownVitalityStone934 talk (→Behavior) Tags: Manual revert Visual edit
- diffhist Sinner's Sacrifice 12:48 0 ~2026-KnockdownVitalityStone934 talk (→Behavior: based on the damage numbers, the machine has 400 health, not 500.) Tag: Visual edit
- diffhist Ranked mode 00:14 −2 ~2026-PatronResistBarrier932 talk Tags: Visual edit Mobile edit Mobile web edit
16 August 2026
- diffhist Ability Range 21:04 −18 ~2026-RegenHideBebop921 talk (Remove unfinished sentence) Tag: Visual edit
- diffhist Ability Range 20:44 +200 ~2026-RegenHideBebop921 talk (Rephrase calculation section to call it 'diminishing returns' instead of 'multiplicative' and to clarify the way it diminishes) Tag: Visual edit