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Show new changes starting from 22:56, 13 September 2026
 
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13 September 2026

     22:41  Vindicta diffhist +53 ~2026-InfernusBreakableSecure558 talk Tag: Visual edit

12 September 2026

     18:34  Silver diffhist +344 ~2026-StrikeYellowSilence1148 talk (Trivia: added trivia about her current animations being mostly placeholders taken from Seven and drifter because I though it would be neat info for people to learn :)) Tag: Visual edit
     16:05  Ability Duration diffhist −30 ~2026-LaneFireUrn1085 talk (Calculating Ability Duration: change #replace's to use DataProp instead)
     16:02  Ability Range diffhist −31 ~2026-LaneFireUrn1085 talk (Calculating Ability Range: cleanup #replace itemdata -> DataProp)
     15:25  Mo & Krill diffhist +34 ~2026-QuicksilverReloadDeflect1147 talk Tag: Visual edit: Switched
     15:23  Haze diffhist +13 ~2026-QuicksilverReloadDeflect1147 talk (Abilities) Tag: Visual edit: Switched

10 September 2026

     19:24  Celeste diffhist +174 ~2026-ShoesStaminaGuardian1131 talk (Abilities: Kelvin Dome interaction) Tag: Visual edit
     19:10  Health 2 changes history +177 [~2026-LaneFireUrn1085 (2×)]
     
19:10 (cur | prev) +166 ~2026-LaneFireUrn1085 talk (Health Bars: add note about half health vfx on the healthbar)
     
19:02 (cur | prev) +11 ~2026-LaneFireUrn1085 talk (Regaining Health: add icons)
     17:34  Move Speed 3 changes history +815 [~2026-LaneFireUrn1085 (3×)]
     
17:34 (cur | prev) +115 ~2026-LaneFireUrn1085 talk (Calculating Move Speed: replace (probably ai generated?) unicode symbols with mathjax so they are easier for anyone to edit)
     
17:17 (cur | prev) +17 ~2026-LaneFireUrn1085 talk (Sprint Speed: add item icons)
     
09:58 (cur | prev) +683 ~2026-LaneFireUrn1085 talk (Sprint Speed: add more notes about what does/doesn't interrupt sprinting)
     17:09  Ability Duration 2 changes history +1,699 [~2026-LaneFireUrn1085 (2×)]
     
17:09 (cur | prev) +1,002 ~2026-LaneFireUrn1085 talk (Calculation: change calculation to dynamically pull from ItemData. also, I compared Magic Carpet and Diviner's Kevlar because I think 15 + 15 =/= 30 illustrates the diminishing returns a little clearer than Superior Duration's +28%, but you could use that instead since it's the most obvious duration item)
     
16:06 (cur | prev) +697 ~2026-LaneFireUrn1085 talk (add calculation section similar to Ability Range and Ability Cooldown pages)
     17:01  Ability Range 4 changes history +1,110 [~2026-LaneFireUrn1085 (4×)]
     
17:01 (cur | prev) −779 ~2026-LaneFireUrn1085 talk (Calculation: rewrite to use https://www.mediawiki.org/wiki/Extension:Variables)
     
16:37 (cur | prev) +1,674 ~2026-LaneFireUrn1085 talk (Calculation: change calculation section to dynamically pull from ItemData. this was already out of date so I'm trying this out, feel free to undo it if it's causing performance issues)
     
16:00 (cur | prev) +205 ~2026-LaneFireUrn1085 talk (add note about items having cylindrical ability range)
     
15:52 (cur | prev) +10 ~2026-LaneFireUrn1085 talk (clarify that ability range affects items (I think this is worth mentioning since Ability Range/Duration affect items but not Ability Cooldown))

9 September 2026

     21:51  Apollo 2 changes history +159 [~2026-BoosterHollowBeam1126 (2×)]
     
21:51 (cur | prev) +18 ~2026-BoosterHollowBeam1126 talk (Add small ability range link to riposte note)
     
21:49 (cur | prev) +141 ~2026-BoosterHollowBeam1126 talk (Added cast range to riposte) Tag: Visual edit
     13:23  Stamina diffhist +1 ~2026-FlexMagazineMajestic1124 talk (Changed that it replenishes from 4 stamina points to 3 for restorative locket. It say so on the update history of May 22, 2026. https://deadlock.wiki/Restorative_Locket) Tag: Visual edit

8 September 2026

     18:09  Haze diffhist +105 ~2026-LaneFireUrn1085 talk (Abilities: add magic carpet ult interaction)
     17:29  Graves diffhist +184 ~2026-RejuvenatorPowerTransit1020 talk (Abilities: added a note that even though ghouls melee attack deals weapon damage they don't benefit from increased weapon damage. In the future if there's an aura that gives weapon damage they might but at the moment the only thing that increases it is the spirit scaling.) Tag: Visual edit