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- N
- This edit created a new page (also see list of new pages)
- m
- This is a minor edit
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- This edit was performed by a bot
- (±123)
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13 September 2026
| 00:10 | Souls diffhist 0 Gammaton32 talk contribs (→Comeback Mechanics) | ||||
11 September 2026
| 19:22 | Weapon Damage diffhist +649 Sleuth talk contribs (Bonus damage/flat Weapon damage are mildly relevant to the Weapon damage Formula. Separated the items into another category from the ones that affect Weapon Damage (stat).) | ||||
10 September 2026
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23:21 | Lifesteal 2 changes history +135 [Gammaton32 (2×)] | |||
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23:21 (cur | prev) +65 Gammaton32 talk contribs (→Melee Lifesteal: updated) | ||||
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23:19 (cur | prev) +70 Gammaton32 talk contribs (→Hero Abilities: new table) | ||||
| m 22:08 | Weapon Damage diffhist −285 Acurrz talk contribs (→Sources: headhunter & headshot booster's passives do not grant the weapon damage stat, so the passives probably shouldn't be mentioned on this page) | ||||
| 15:53 | Damage Amplification diffhist +131 Steveneven3 talk contribs (→Bugs, Quirks, and Exceptions) | ||||
8 September 2026
| 22:36 | Pure Damage diffhist +117 Gammaton32 talk contribs (→Overview) | ||||
7 September 2026
6 September 2026
| 22:29 | Module:ItemTables diffhist +33 Gammaton32 talk contribs (added frenzy debuff resist to percentages) | ||||
| m 20:56 | Health diffhist −38 Toad64 talk contribs (grammar and phrasing change to explain stamina pool element) | ||||
| 16:04 | Melee Damage diffhist +94 Gammaton32 talk contribs (→Abilities) | ||||
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16:02 | Melee Attack 2 changes history +142 [Gammaton32 (2×)] | |||
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16:02 (cur | prev) +77 Gammaton32 talk contribs (→Overview) | ||||
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16:02 (cur | prev) +65 Gammaton32 talk contribs (→Overview: updated) | ||||
| 16:00 | Souls diffhist +201 Gammaton32 talk contribs (→Soul Orbs: updated) | ||||
| 07:25 | Damage Amplification diffhist +277 Sparkz9502 talk contribs (Adding previously unstated exceptions to Damage Reduction) | ||||
| m 07:18 | Melee Distance diffhist +268 Korvokorvo1234 talk contribs (Added note on heavy melee still takes the same time to completely resolve) | ||||