40% and another providing 20%: Convert percentages to decimals: 0.40 and 0.20. Subtract from 1: (1 - 0.40) = 0.60 and (1 - 0.20) = 0.80. Multiply the remainders:...
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bounty growth of 8% per minute). Example at 10 Minutes: A player carrying 1,000 unsecured souls will secure them at a rate of roughly 7.9 souls/second (5...
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their current HP%. This new HP% (Enemy HP% * 0.7) is then compared with Geist's current HP%. If (Enemy HP% * 0.7) > (Geist HP%), the health percentages between...
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that cannot be increased. Alternate fire weapons with explosive bullets deal 50% damage at maximum explosion radius, multiplied by the regular damage falloff...
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gives 28% * 1.1 = 30.8% bonus to puddle duration. Notes Splatter can hit once per bounce. Subsequent hits after the first deal 50% damage for the second...
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Name Cost Category Healing amount Restorative Shot 800 Weapon 50 Healing From Heroes 20 Healing From NPCs Headhunter 3,200 Weapon 4% x0.06 Heal Per Headshot...
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considered a source of Weapon Damage and scales with the Weapon Damage stat by 50%. Items and abilities that trigger from "dealing weapon damage" or "weapon...
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Stamina counter under the player's reticle only goes up to 8. If the player has more than 8 stamina, the additional ones are not visible. Stamina Cooldown...
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are considered to deal melee damage Runed Gauntlets also provides a hefty 50% resist against these abilities. This is a dynamic list "melee". Edit contents...
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0 40s Gain a Barrier and bonus move speed. x0.8 125 Barrier 15% Move Speed bonus 0% Debuff Resist 1 +20% Move Speed bonus 2 -24s Cooldown and +2s Duration...
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appropriate stat. Each buff type has a 1/7 (14.29%) drop rate, with the exception of Health buffs, which have a 2/7 (28.57%) rate. It uses a pseudo-random...
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Range 50 Damage Per Second Falloff Range N/A Loose Muzzle deals damage in a close range, cone-shaped attack that can hit multiple enemies. The 7 meter...
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your items have increased range. x0.18 10 Spirit Damage Per Bullet 50% Item Range 1 +50% base Ammo while flying 2 10s Duration 5 Hero Kills Refresh Duration...
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added Bullet Damage. 25% Fire Rate 7 Weapon Damage 1 Targets Hit Per Shot 30% Bullet Evasion 4 Channel Move Speed 1 +7 Weapon Damage 2 +10% Fire Rate +3m...
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Cooldown increased by 45%, from 18s to 26s. Health regen reduced by 20%, from 25 to 20. Duration reduced by ~40%, from 8s to 5s. T2 bonus duration reduced...
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Uppercut 0.01 ×1 — Grapple Arm 0 ×0.7 — Billy Bashdown 0 ×0.9 on T3 becomes ×0.5 Heavy Melee scaling. Calico Leaping Slash 10 ×0.8 on T3 gets +60 base damage (total...
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Slow Duration 1 -10s Cooldown 2 Struck enemies are knocked up and slowed by 50% for 3s 5 Damage Per Meter +110% and improved scaling Debuff duration reduced...
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(Transformed) 17.8 7 Sinclair 12.7 5 Venator 7.62 3 Victor 12.7 5 Vindicta 7.62 3 Viscous 20.3 8 Viscous (alt fire) 50.8 20 Vyper 12.7 5 Warden 12.7 5 Wraith 7.62 3...
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-14s Cooldown 2 50 Damage 5 [Not Yet Implemented] Full Auto 5s 0 45s Temporarily boosts your fire rate and deal bonus spirit damage 20% Fire Rate x0.03...
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Shop Rework update. Mina's pistol New Money has the words "Nuit Rouge 7" ("Red Night 7" in French) inscribed on the side, similar to perfume labels. This...
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